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Results 1 - 4 of 4 for blenda (0.2 sec)

  1. android/guava/src/com/google/common/math/LongMath.java

          // Both a and b are odd. Assume a > b; then gcd(a - b, b) = gcd(a, b).
          // But in gcd(a - b, b), a - b is even and b is odd, so we can divide out powers of two.
    
          // We bend over backwards to avoid branching, adapting a technique from
          // http://graphics.stanford.edu/~seander/bithacks.html#IntegerMinOrMax
    
          long delta = a - b; // can't overflow, since a and b are nonnegative
    
    Java
    - Registered: Fri Apr 26 12:43:10 GMT 2024
    - Last Modified: Wed Feb 07 17:50:39 GMT 2024
    - 44.6K bytes
    - Viewed (0)
  2. guava-tests/test/com/google/common/io/testdata/alice_in_wonderland.txt

    things, all because they WOULD not remember the simple rules
    their friends had taught them:  such as, that a red-hot poker
    will burn you if you hold it too long; and that if you cut your
    finger VERY deeply with a knife, it usually bleeds; and she had
    never forgotten that, if you drink much from a bottle marked
    `poison,' it is almost certain to disagree with you, sooner or
    later.
    
      However, this bottle was NOT marked `poison,' so Alice ventured
    Plain Text
    - Registered: Fri Apr 12 12:43:09 GMT 2024
    - Last Modified: Mon Oct 29 21:35:03 GMT 2012
    - 145.2K bytes
    - Viewed (0)
  3. android/guava/src/com/google/common/math/IntMath.java

          // Both a and b are odd. Assume a > b; then gcd(a - b, b) = gcd(a, b).
          // But in gcd(a - b, b), a - b is even and b is odd, so we can divide out powers of two.
    
          // We bend over backwards to avoid branching, adapting a technique from
          // http://graphics.stanford.edu/~seander/bithacks.html#IntegerMinOrMax
    
          int delta = a - b; // can't overflow, since a and b are nonnegative
    
    Java
    - Registered: Fri Apr 26 12:43:10 GMT 2024
    - Last Modified: Wed Feb 07 17:50:39 GMT 2024
    - 23.5K bytes
    - Viewed (0)
  4. android/guava-tests/test/com/google/common/io/testdata/alice_in_wonderland.txt

    things, all because they WOULD not remember the simple rules
    their friends had taught them:  such as, that a red-hot poker
    will burn you if you hold it too long; and that if you cut your
    finger VERY deeply with a knife, it usually bleeds; and she had
    never forgotten that, if you drink much from a bottle marked
    `poison,' it is almost certain to disagree with you, sooner or
    later.
    
      However, this bottle was NOT marked `poison,' so Alice ventured
    Plain Text
    - Registered: Fri May 03 12:43:13 GMT 2024
    - Last Modified: Fri Apr 21 02:27:51 GMT 2017
    - 145.2K bytes
    - Viewed (0)
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