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Results 1 - 1 of 1 for appendRuneNonASCII (0.31 sec)
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src/unicode/utf8/utf8.go
func AppendRune(p []byte, r rune) []byte { // This function is inlineable for fast handling of ASCII. if uint32(r) <= rune1Max { return append(p, byte(r)) } return appendRuneNonASCII(p, r) } func appendRuneNonASCII(p []byte, r rune) []byte { // Negative values are erroneous. Making it unsigned addresses the problem. switch i := uint32(r); { case i <= rune2Max:
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Fri Mar 08 02:00:36 UTC 2024 - 16.4K bytes - Viewed (0)