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okhttp/src/main/kotlin/okhttp3/internal/connection/RealConnection.kt
// These properties are guarded by [lock]. /** * If true, no new exchanges can be created on this connection. It is necessary to set this to * true when removing a connection from the pool; otherwise a racing caller might get it from the * pool when it shouldn't. Symmetrically, this must always be checked before returning a * connection from the pool. * * Once true this is always true. Guarded by this. */
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okhttp/src/main/kotlin/okhttp3/internal/connection/RealCall.kt
connection.calls.add(CallReference(this, callStackTrace)) } /** * Releases resources held with the request or response of [exchange]. This should be called when * the request completes normally or when it fails due to an exception, in which case [e] should * be non-null. * * If the exchange was canceled or timed out, this will wrap [e] in an exception that provides
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okhttp/src/main/kotlin/okhttp3/internal/connection/ConnectPlan.kt
import okio.sink import okio.source /** * A single attempt to connect to a remote server, including these steps: * * * [TCP handshake][connectSocket] * * Optional [CONNECT tunnels][connectTunnel]. When using an HTTP proxy to reach an HTTPS server * we must send a `CONNECT` request, and handle authorization challenges from the proxy. * * Optional [TLS handshake][connectTls]. *
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okhttp/src/main/kotlin/okhttp3/internal/concurrent/TaskRunner.kt
multipleReadyTasks = true break@eachQueue } // We have a task to execute when we complete the loop. else -> { readyTask = candidate } } } // Implement the decision. when { // We have a task ready to go. Get ready. readyTask != null -> { beforeRun(readyTask)
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okhttp-testing-support/src/main/kotlin/okhttp3/TestValueFactory.kt
* * This class is pretty fast and loose with default values: it attempts to provide values that are * well-formed, but doesn't guarantee values are internally consistent. Callers must take care to * configure the factory when sample values impact the correctness of the test. */ class TestValueFactory : Closeable { var taskFaker: TaskFaker = TaskFaker() var taskRunner: TaskRunner = taskFaker.taskRunner var dns: Dns = Dns.SYSTEM
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okhttp/src/main/kotlin/okhttp3/Dispatcher.kt
import okhttp3.internal.connection.RealCall import okhttp3.internal.connection.RealCall.AsyncCall import okhttp3.internal.okHttpName import okhttp3.internal.threadFactory /** * Policy on when async requests are executed. * * Each dispatcher uses an [ExecutorService] to run calls internally. If you supply your own * executor, it should be able to run [the configured maximum][maxRequests] number of calls
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okhttp/src/main/kotlin/okhttp3/internal/connection/RealRoutePlanner.kt
// Make sure this connection is healthy & eligible for new exchanges. If it's no longer needed // then we're on the hook to close it. val healthy = candidate.isHealthy(connectionUser.doExtensiveHealthChecks()) var noNewExchangesEvent = false val toClose: Socket? = candidate.withLock { when { !healthy -> { noNewExchangesEvent = !candidate.noNewExchanges
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okhttp/src/test/java/okhttp3/FakeRoutePlanner.kt
events += "plan $id TCP connecting..." taskFaker.sleep(tcpConnectDelayNanos) if (yieldBeforeTcpConnectReturns) { taskFaker.yield() } return when { tcpConnectThrowable != null -> { events += "plan $id TCP connect failed" ConnectResult(this, nextPlan = connectTcpNextPlan, throwable = tcpConnectThrowable) } canceled -> {
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okhttp/src/main/kotlin/okhttp3/internal/http2/Http2Connection.kt
* timeouts (due to a problem with the transport). When a stream times out we don't know whether * the problem impacts just one stream or the entire connection. * * To differentiate the two cases we ping the server when a stream times out. If the overall * connection is fine the ping will receive a pong; otherwise it won't. *
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okhttp/src/main/kotlin/okhttp3/internal/connection/RealConnectionPool.kt
} else -> { toEvict = null toEvictIdleAtNs = -1L } } when { toEvict != null -> { // We've chosen a connection to evict. Confirm it's still okay to be evicted, then close it. toEvict.withLock { if (toEvict.calls.isNotEmpty()) return 0L // No longer idle.
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