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Results 1 - 10 of 1,227 for Walker (0.68 sec)

  1. stdlib/LibGit2/src/walker.jl

                      count::Int=0)
        res = []
        sort!(walker, by=by, rev=rev)
        if !iszero(oid)
            push!(walker, oid)
        elseif !isempty(range)
            push!(walker, range)
        else
            push_head!(walker)
        end
    
        repo = repository(walker)
        for val in (count == 0 ? walker : Iterators.take(walker, count))
            Base.push!(res, f(val, repo))
        end
        return res
    end
    Others
    - Registered: 2023-02-06 02:21
    - Last Modified: 2021-01-31 08:39
    - 6.4K bytes
    - Viewed (0)
  2. gym/envs/box2d/bipedal_walker.py

        ### Starting State
        The walker starts standing at the left end of the terrain with the hull
        horizontal, and both legs in the same position with a slight knee angle.
    
        ### Episode Termination
        The episode will terminate if the hull gets in contact with the ground or
        if the walker exceeds the right end of the terrain length.
    
        ### Arguments
    Python
    - Registered: 2023-02-06 00:49
    - Last Modified: 2022-10-04 16:12
    - 30.4K bytes
    - Viewed (0)
  3. deps/acorn/acorn-walk/CHANGELOG.md

    ## 5.6.0 (2018-05-31)
    
    ### Bug fixes
    
    Fix a bug in the walker that caused a crash when walking an object pattern spread.
    
    ## 5.5.1 (2018-03-06)
    
    ### Bug fixes
    
    Fix regression in walker causing property values in object patterns to be walked as expressions.
    
    ## 5.5.0 (2018-02-27)
    
    ### Bug fixes
    
    Support object spread in the AST walker.
    
    ## 5.4.1 (2018-02-02)
    
    ### Bug fixes
    
    Plain Text
    - Registered: 2023-02-07 21:40
    - Last Modified: 2021-09-08 18:02
    - 2.9K bytes
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  4. deps/acorn/acorn-walk/README.md

    `base` argument provides the fallback walker functions for node types
    that aren't handled in the `functions` object. If not given, the
    default walkers will be used.
    
    **make**`(functions, base)` builds a new walker object by using the
    walker functions in `functions` and filling in the missing ones by
    taking defaults from `base`.
    
    **full**`(node, callback, base, state)` does a 'full' walk over a
    Plain Text
    - Registered: 2023-02-07 21:40
    - Last Modified: 2019-07-14 22:04
    - 4.4K bytes
    - Viewed (0)
  5. dev/benchmarks/test_apps/stocks/test/icon_color_test.dart

    import 'package:stocks/stock_data.dart' as stock_data;
    
    Element? findElementOfExactWidgetTypeGoingDown(Element node, Type targetType) {
      void walker(Element child) {
        if (child.widget.runtimeType == targetType) {
          throw child;
        }
        child.visitChildElements(walker);
      }
      try {
        walker(node);
      } on Element catch (result) {
        return result;
      }
      return null;
    }
    
    Plain Text
    - Registered: 2023-02-03 06:24
    - Last Modified: 2022-07-28 16:07
    - 3.4K bytes
    - Viewed (0)
  6. packages/driver/src/dom/elements/shadow.ts

    }
    
    const findShadowRoots = (root: Node): Node[] => {
      // get the document for this node
      const doc = root.getRootNode({ composed: true }) as Document
      // create a walker for efficiently traversing the
      // dom of this node
      const walker = doc.createTreeWalker(root, NodeFilter.SHOW_ELEMENT | NodeFilter.SHOW_DOCUMENT_FRAGMENT, {
        acceptNode (node) {
          // we only care about nodes which have a shadow root
    Plain Text
    - Registered: 2023-02-03 08:39
    - Last Modified: 2021-08-29 00:58
    - 2.1K bytes
    - Viewed (0)
  7. gym/envs/mujoco/walker2d_v4.py

        by adding another set of legs making it possible for the robot to walker forward instead of
        hop. Like other Mujoco environments, this environment aims to increase the number of independent state
        and control variables as compared to the classic control environments. The walker is a
        two-dimensional two-legged figure that consist of four main body parts - a single torso at the top
    Python
    - Registered: 2023-02-06 00:49
    - Last Modified: 2022-09-05 19:56
    - 16.1K bytes
    - Viewed (0)
  8. packages/modules/.npm/package/npm-shrinkwrap.json

          "integrity": "sha512-d3OEjQV4ROpoflsnUA8HozoIR504TFxNivYEUi6uwz0IYhBkTDXGuWlNdMtybRt3nqVx/L6XqMt0FxkXuWKZhw=="
        },
        "estree-walker": {
          "version": "2.0.2",
          "resolved": "https://registry.npmjs.org/estree-walker/-/estree-walker-2.0.2.tgz",
          "integrity": "sha512-Rfkk/Mp/DL7JVje3u18FxFujQlTNR2q6QfMSMB7AvCBx91NGj/ba3kCfza0f6dVDbw7YlRf/nDrn7pQrCCyQ/w=="
        },
        "is-reference": {
    Json
    - Registered: 2023-02-08 22:11
    - Last Modified: 2022-08-02 18:45
    - 2.8K bytes
    - Viewed (0)
  9. resources/images/exif/exif.go

    		tm, _ = x.DateTime()
    	}
    
    	if !d.noLatLong {
    		lat, long, _ = x.LatLong()
    	}
    
    	walker := &exifWalker{x: x, vals: make(map[string]any), includeMatcher: d.includeFieldsRe, excludeMatcher: d.excludeFieldsrRe}
    	if err = x.Walk(walker); err != nil {
    		return
    	}
    
    	ex = &ExifInfo{Lat: lat, Long: long, Date: tm, Tags: walker.vals}
    
    	return
    }
    
    Go
    - Registered: 2023-02-03 10:01
    - Last Modified: 2023-01-04 17:01
    - 5.5K bytes
    - Viewed (0)
  10. packages/table/src/util.js

      const isNil = (array) => !(Array.isArray(array) && array.length);
    
      function _walker(parent, children, level) {
        cb(parent, children, level);
        children.forEach(item => {
          if (item[lazyKey]) {
            cb(item, null, level + 1);
            return;
          }
          const children = item[childrenKey];
          if (!isNil(children)) {
            _walker(item, children, level + 1);
          }
        });
      }
    
    JavaScript
    - Registered: 2023-02-05 12:44
    - Last Modified: 2019-06-24 07:18
    - 5.8K bytes
    - Viewed (0)
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