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okhttp/src/main/kotlin/okhttp3/internal/connection/RealCall.kt
* [requestBodyOpen], [responseBodyOpen], and [expectMoreExchanges]. * * This will release the connection if it is still held. * * It will also notify the listener that the call completed; either successfully or * unsuccessfully. * * If the call was canceled or timed out, this will wrap [e] in an exception that provides that * additional context. Otherwise [e] is returned as-is. */
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okhttp/src/test/java/okhttp3/internal/publicsuffix/PublicSuffixListGenerator.kt
* in practice. To simplify the implementation, we've avoided implementing the flexible rules in * favor of supporting what's actually used in practice. That means if these assertions ever fail, * the implementation will need to be revisited to support a more flexible rule. */ private fun assertWildcardRule(rule: String) { check(rule.startsWith(WILDCARD_CHAR)) { """Wildcard Assertion Failure: '$rule'
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okhttp/src/main/kotlin/okhttp3/internal/connection/RealConnection.kt
connectionPool.scheduleCloser() } } } override fun handshake(): Handshake? = handshake /** Track a bad route in the route database. Other routes will be attempted first. */ internal fun connectFailed( client: OkHttpClient, failedRoute: Route, failure: IOException, ) { // Tell the proxy selector when we fail to connect on a fresh connection.
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okhttp/src/main/kotlin/okhttp3/internal/connection/ConnectPlan.kt
// Assume the server won't send a TLS ServerHello until we send a TLS ClientHello. If // that happens, then we will have buffered bytes that are needed by the SSLSocket! // This check is imperfect: it doesn't tell us whether a handshake will succeed, just // that it will almost certainly fail because the proxy has sent unexpected data.
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okhttp/src/main/kotlin/okhttp3/internal/concurrent/TaskRunner.kt
* until one is ready. If there are no ready queues, or if other threads have everything under * control this will return null. If there is more than a single task ready to execute immediately * this will start another thread to handle that work. */ fun awaitTaskToRun(): Task? { lock.assertHeld() while (true) { if (readyQueues.isEmpty()) {
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okhttp/src/main/kotlin/okhttp3/internal/http2/Http2Connection.kt
* connection is fine the ping will receive a pong; otherwise it won't. * * The deadline to respond to this ping attempts to limit the cost of being wrong. If it is too * long, streams created while we await the pong will reuse broken connections and inevitably * fail. If it is too short, slow connections will be marked as failed and extra TCP and TLS * handshakes will be required. *
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okhttp/src/main/kotlin/okhttp3/Dispatcher.kt
* waiting for the running calls to complete. * * If more than [maxRequests] requests are in flight when this is invoked, those requests will * remain in flight. */ var maxRequests = 64 get() = this.withLock { field } set(maxRequests) { require(maxRequests >= 1) { "max < 1: $maxRequests" } this.withLock {
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CHANGELOG.md
The new APIs use `mockwebserver3` in both the Maven coordinate and package name. This new API is **not stable** and will likely change before the final 5.0.0 release. If you have code that subclasses `okhttp3.mockwebserver.QueueDispatcher`, this update is not source or binary compatible. Migrating to the new `mockwebserver3` package will fix this problem. * New: DNS over HTTPS is now a stable feature of OkHttp. We introduced this as an experimental
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okhttp-testing-support/src/main/kotlin/okhttp3/internal/concurrent/TaskFaker.kt
/** The task that's currently executing. Guarded by [TaskRunner.lock]. */ private var currentTask: SerialTask = TestThreadSerialTask /** The coordinator task if it's waiting, and how it will resume. Guarded by [TaskRunner.lock]. */ private var waitingCoordinatorTask: SerialTask? = null private var waitingCoordinatorInterrupted = false private var waitingCoordinatorNotified = false
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okhttp/src/main/kotlin/okhttp3/internal/http2/Http2Writer.kt
} } /** * HTTP/2 only. Send a push promise header block. * * A push promise contains all the headers that pertain to a server-initiated request, and a * `promisedStreamId` to which response frames will be delivered. Push promise frames are sent as * a part of the response to `streamId`. The `promisedStreamId` has a priority of one greater than * `streamId`. *
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