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  1. doc/go_mem.html

    *p += i
    </pre>
    
    <p>
    If <code>i</code> and <code>*p</code> start equal to 2,
    the original code does <code>*p = 3</code>,
    so a racing thread can read only 2 or 3 from <code>*p</code>.
    The rewritten code does <code>*p = 1</code> and then <code>*p = 3</code>,
    allowing a racing thread to read 1 as well.
    </p>
    
    <p>
    Note that all these optimizations are permitted in C/C++ compilers:
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  2. doc/go1.17_spec.html

    }
    
    // empty a channel
    for range ch {}
    </pre>
    
    
    <h3 id="Go_statements">Go statements</h3>
    
    <p>
    A "go" statement starts the execution of a function call
    as an independent concurrent thread of control, or <i>goroutine</i>,
    within the same address space.
    </p>
    
    <pre class="ebnf">
    GoStmt = "go" Expression .
    </pre>
    
    <p>
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  3. doc/asm.html

    <li>
    <code>LOCAL</code> = 128
    <br>
    This symbol is local to the dynamic shared object.
    </li>
    <li>
    <code>TLSBSS</code> = 256
    <br>
    (For <code>DATA</code> and <code>GLOBL</code> items.)
    Put this data in thread local storage.
    </li>
    <li>
    <code>NOFRAME</code> = 512
    <br>
    (For <code>TEXT</code> items.)
    Do not insert instructions to allocate a stack frame and save/restore the return
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  4. doc/go_spec.html

    for range 1e3 {
    }
    </pre>
    
    
    <h3 id="Go_statements">Go statements</h3>
    
    <p>
    A "go" statement starts the execution of a function call
    as an independent concurrent thread of control, or <i>goroutine</i>,
    within the same address space.
    </p>
    
    <pre class="ebnf">
    GoStmt = "go" Expression .
    </pre>
    
    <p>
    HTML
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