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okhttp/src/test/java/okhttp3/internal/http2/HttpOverHttp2Test.kt
// doesn't wait to read the client's DATA frame and may send a DATA frame before the client // does. So we can't assume the client's empty DATA will be logged first. assertThat(countFrames(logs, "FINE: >> 0x00000003 0 DATA END_STREAM")) .isEqualTo(1) assertThat(countFrames(logs, "FINE: >> 0x00000003 3 DATA END_STREAM")) .isEqualTo(1) }
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docs/changelogs/changelog_3x.md
`Cache.urls()` would prevent in-flight entries from being written. ## Version 3.14.3 _2019-09-10_ * Fix: Don't lose HTTP/2 flow control bytes when incoming data races with a stream close. If this happened enough then eventually the connection would stall. * Fix: Acknowledge and apply inbound HTTP/2 settings atomically. Previously we had a race where we
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okhttp/src/test/java/okhttp3/EventListenerTest.kt
* This inserts a bunch of synthetic 250 ms delays into both client and server and confirms that * the same delays make it back into the events. * * We've had bugs where we report an event when we request data rather than when the data actually * arrives. https://github.com/square/okhttp/issues/5578 */ private fun timeToFirstByte() { val applicationInterceptorDelay = 250L val networkInterceptorDelay = 250L
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okhttp/src/test/java/okhttp3/internal/cache/DiskLruCacheTest.kt
a.setString(1, "a2") a.commit() assertAbsent("a") } /** * Each read sees a snapshot of the file at the time read was called. This means that two reads of * the same key can see different data. */ @ParameterizedTest @ArgumentsSource(FileSystemParamProvider::class) fun readAndWriteOverlapsMaintainConsistency(parameters: Pair<FileSystem, Boolean>) { setUp(parameters.first, parameters.second)
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okhttp/src/test/java/okhttp3/internal/http2/Http2ConnectionTest.kt
peer.sendFrame().data(false, 3, data(24), 24) peer.sendFrame().data(false, 3, data(25), 25) peer.sendFrame().data(false, 3, data(1), 1) peer.acceptFrame() // connection WINDOW UPDATE peer.acceptFrame() // stream WINDOW UPDATE } peer.sendFrame().data(true, 3, data(0), 0) peer.play() // Play it back.
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