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  1. architecture/build-state-model.md

    The build state is managed by the `BuildState` class.
    An instance is created for each build in the build definition, once per build execution and is discarded at the end of the execution. 
    
    The build state also includes what is currently called the "Gradle state". The Gradle state is being merged into the build state and is mostly empty.
    
    ### Project state
    
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  2. architecture/README.md

    ## Build state model
    
    As Gradle executes, it acts on various pieces of the build definition, such as each project in the build.
    Gradle tracks the state of each piece and transitions each piece through its lifecycle as the build runs.
    
    A central part of the Gradle architecture is the "build state model", which holds the state for each piece and coordinates state transitions and other mutations. 
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  3. okhttp/src/main/kotlin/okhttp3/internal/connection/RealConnectionPool.kt

       */
      private fun openConnections(state: AddressState): Long {
        // This policy does not require minimum connections, don't run again
        if (state.policy.minimumConcurrentCalls == 0) return -1L
    
        var concurrentCallCapacity = 0
        for (connection in connections) {
          if (state.address != connection.route.address) continue
          connection.withLock {
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  4. architecture/platforms.md

    The platforms and modules are defined using a DSL in [settings.gradle.kts](../settings.gradle.kts)
    
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  5. CREDITS

          reproduction, and distribution of the Work otherwise complies with
          the conditions stated in this License.
    
       5. Submission of Contributions. Unless You explicitly state otherwise,
          any Contribution intentionally submitted for inclusion in the Work
          by You to the Licensor shall be under the terms and conditions of
          this License, without any additional terms or conditions.
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  6. licenses/cloud.google.com/go/auth/LICENSE

          reproduction, and distribution of the Work otherwise complies with
          the conditions stated in this License.
    
       5. Submission of Contributions. Unless You explicitly state otherwise,
          any Contribution intentionally submitted for inclusion in the Work
          by You to the Licensor shall be under the terms and conditions of
          this License, without any additional terms or conditions.
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  7. cni/README.md

    ## Reference
    
    ### Design details
    
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  8. licenses/cloud.google.com/go/auth/oauth2adapt/LICENSE

          reproduction, and distribution of the Work otherwise complies with
          the conditions stated in this License.
    
       5. Submission of Contributions. Unless You explicitly state otherwise,
          any Contribution intentionally submitted for inclusion in the Work
          by You to the Licensor shall be under the terms and conditions of
          this License, without any additional terms or conditions.
    Plain Text
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  9. okhttp/src/main/kotlin/okhttp3/internal/connection/RealCall.kt

      internal val plansToCancel = CopyOnWriteArrayList<RoutePlanner.Plan>()
    
      override fun timeout(): Timeout = timeout
    
      @SuppressWarnings("CloneDoesntCallSuperClone") // We are a final type & this saves clearing state.
      override fun clone(): Call = RealCall(client, originalRequest, forWebSocket)
    
      override fun request(): Request = originalRequest
    
      /**
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  10. okhttp/src/main/kotlin/okhttp3/internal/connection/RealConnection.kt

    import okio.BufferedSink
    import okio.BufferedSource
    
    /**
     * A connection to a remote web server capable of carrying 1 or more concurrent streams.
     *
     * Connections are shared in a connection pool. Accesses to the connection's state must be guarded
     * by holding a lock on the connection.
     */
    class RealConnection(
      val taskRunner: TaskRunner,
      val connectionPool: RealConnectionPool,
      override val route: Route,
      /** The low-level TCP socket. */
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