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  1. CODE_OF_CONDUCT.md

    further defined and clarified by project maintainers.
    
    ## Enforcement
    
    Instances of abusive, harassing, or otherwise unacceptable behavior may be
    reported by contacting Henry Zhu <******@****.***>, Logan Smyth <******@****.***> or one of the other [Babel core team members](https://babeljs.io/team). All
    complaints will be reviewed and investigated and will result in a response that
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  2. DONORS.md

        Judd
        Julian Todd
        JUSTIN CARROLL
        Kelson Ball
        Kelteseth
        Khora
        kickmaniac
        kinfox
        Laszlo Kiss
        leetNightshade
        Leo Fidel R Liban
        Liam Smyth
        LoparPanda
        Luca Junge
        Luca Vazzano
        LyaaaaaGames
        MadScientistCarl
        Marcus Dobler
        Marcus Richter
        Mark Barrett
        Martin Eigel
        Martin Gulliksson
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  3. .github/CHANGELOG-v6.md

    - Fabian Finke ([finkef](https://github.com/finkef))
    - Henry Zhu ([hzoo](https://github.com/hzoo))
    - Jimmy Jia ([taion](https://github.com/taion))
    - Justin Ridgewell ([jridgewell](https://github.com/jridgewell))
    - Logan Smyth ([loganfsmyth](https://github.com/loganfsmyth))
    - Matt Stewart ([mattste](https://github.com/mattste))
    - Samuel Reed ([STRML](https://github.com/STRML))
    - Sergey Rubanov ([chicoxyzzy](https://github.com/chicoxyzzy))
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  4. AUTHORS

    Cyril F <******@****.***>
    Da McGrady <******@****.***>
    Daan van Berkel <******@****.***>
    Daehyeok Mun <******@****.***>
    Dafydd Crosby <******@****.***>
    dalanlan <******@****.***>
    Damian Smyth <******@****.***>
    Damien Nadé <******@****.***>
    Damien Nozay <******@****.***>
    Damjan Georgievski <******@****.***>
    Dan Anolik <******@****.***>
    Dan Buch <******@****.***>
    Dan Cotora <******@****.***>
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  5. AUTHORS

    Daniel Pihlström <******@****.***>
    Stefan Bühler <******@****.***>
    Alexander Uvarov <******@****.***>
    Aku Kotkavuo <******@****.***>
    Peter Bright <******@****.***>
    Logan Smyth <******@****.***>
    Christopher Wright <******@****.***>
    Glen Low <******@****.***>
    Thomas Shinnick <******@****.***>
    Mickaël Delahaye <******@****.***>
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  6. examples/counter-vanilla/README.md

    This example does not require a build system or a view framework, and exists to show the raw Redux API used with ES5.
    
    As Dan said [in the original PR for this example]():
    
    > The new Counter Vanilla example is aimed to dispel the myth that Redux requires Webpack, React, hot reloading, sagas, action creators, constants, Babel, npm, CSS modules, decorators, fluent Latin, an Egghead subscription, a PhD, or an Exceeds Expectations O.W.L. level.
    >
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  7. docs/_posts/2017-10-19-diversity-open-source.markdown

    ## Document your contributing workflow
    
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  8. docs/faq/General.md

    > The new Counter Vanilla example is aimed to dispel the myth that Redux requires Webpack, React, hot reloading, sagas, action creators, constants, Babel, npm, CSS modules, decorators, fluent Latin, an Egghead subscription, a PhD, or an Exceeds Expectations O.W.L. level.
    >
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  9. TODO/floating-action-button-in-ux-design.md

    FAB is an icon-only button and the problem is that [icons are really hard to understand](http://uxmyths.com/post/715009009/myth-icons-enhance-usability) because they’re so open to interpretation. As NNG [points out](https://www.nngroup.com/articles/icon-usability/), universally recognised icons are rare. For example, can you guess what a button in example below does?
    
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  10. TODO/better-form-design-one-thing-per-page.md

    页面内容越多,越难分析用户为什么会离开页面。这里要弄清楚:用户行为分析并不应该作为页面设计的主导,但它作为副产品还是不错的。
    
    #### 5. 简化进度查看和返回上一步操作
    
    如果用户频繁提交信息,我们可以将信息以更细化的方式保存起来。比如当有用户在中途放弃订单,我们可以发邮件以推动他们完成订单。
    
    #### 6. 减少滑动操作
    
    不要搞错了噢,[滑动操作也没什么大不了](http://uxmyths.com/post/654047943/myth-people-dont-scroll)  —— 用户期望网页以滑动的方式运作。但是一旦页面变小了,用户不必再滑动屏幕。而且推广召集活动一般都在折叠面板最顶端,强化了需求,也简化了操作流程。
    
    #### 7. 分支操作更便捷
    
    有时候我们我们会根据用户上一步的操作而决定下一步进入不同的分支操作。举个简单的例子,假设我们有两个下拉选择菜单。用户在第二个菜单看到的选项取决于他在第一个菜单的选择。
    
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