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doc/go_mem.html
</p> <p> A Go <i>program execution</i> is modeled as a set of goroutine executions, together with a mapping <i>W</i> that specifies the write-like operation that each read-like operation reads from. (Multiple executions of the same program can have different program executions.) </p> <p> <b>Requirement 2</b>: For a given program execution, the mapping <i>W</i>, when limited to synchronizing operations,
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doc/go1.22.html
heap object, improving the CPU performance (latency or throughput) of Go programs by 1–3%. This change also reduces the memory overhead of the majority Go programs by approximately 1% by deduplicating redundant metadata. Some programs may see a smaller improvement because this change adjusts the size
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doc/go1.17_spec.html
to present multiple files belonging to the same package in lexical file name order to a compiler. </p> <h3 id="Program_execution">Program execution</h3> <p> A complete program is created by linking a single, unimported package called the <i>main package</i> with all the packages it imports, transitively. The main package must have package name <code>main</code> and
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doc/go_spec.html
arguments and returns no value. </p> <pre> func main() { … } </pre> <p> Program execution begins by <a href="#Program_initialization">initializing the program</a> and then invoking the function <code>main</code> in package <code>main</code>. When that function invocation returns, the program exits. It does not wait for other (non-<code>main</code>) goroutines to complete. </p>
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doc/asm.html
memory move and subroutine call and return are more abstract. The details vary with architecture, and we apologize for the imprecision; the situation is not well-defined. </p> <p> The assembler program is a way to parse a description of that semi-abstract instruction set and turn it into instructions to be input to the linker. If you want to see what the instructions look like in assembly for a given architecture, say amd64, there
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