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  1. doc/go_mem.html

    </p>
    
    <p>
    A Go <i>program execution</i> is modeled as a set of goroutine executions,
    together with a mapping <i>W</i> that specifies the write-like operation that each read-like operation reads from.
    (Multiple executions of the same program can have different program executions.)
    </p>
    
    <p>
    <b>Requirement 2</b>:
    For a given program execution, the mapping <i>W</i>, when limited to synchronizing operations,
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  2. doc/go1.22.html

      heap object, improving the CPU performance (latency or throughput) of Go programs
      by 1&ndash;3%.
      This change also reduces the memory overhead of the majority Go programs by
      approximately 1% by deduplicating redundant metadata.
      Some programs may see a smaller improvement because this change adjusts the size
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  3. doc/go1.17_spec.html

    to present multiple files belonging to the same package in lexical file name
    order to a compiler.
    </p>
    
    
    <h3 id="Program_execution">Program execution</h3>
    <p>
    A complete program is created by linking a single, unimported package
    called the <i>main package</i> with all the packages it imports, transitively.
    The main package must
    have package name <code>main</code> and
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  4. doc/go_spec.html

    arguments and returns no value.
    </p>
    
    <pre>
    func main() { … }
    </pre>
    
    <p>
    Program execution begins by <a href="#Program_initialization">initializing the program</a>
    and then invoking the function <code>main</code> in package <code>main</code>.
    When that function invocation returns, the program exits.
    It does not wait for other (non-<code>main</code>) goroutines to complete.
    </p>
    
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  5. doc/asm.html

    memory move and subroutine call and return are more abstract.
    The details vary with architecture, and we apologize for the imprecision; the situation is not well-defined.
    </p>
    
    <p>
    The assembler program is a way to parse a description of that
    semi-abstract instruction set and turn it into instructions to be
    input to the linker.
    If you want to see what the instructions look like in assembly for a given architecture, say amd64, there
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