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  1. doc/go1.22.html

    <p><!-- https://go.dev/issue/61577 -->
      <a href="https://go.dev/doc/pgo">Profile-guided Optimization (PGO)</a> builds
      can now devirtualize a higher proportion of calls than previously possible.
      Most programs from a representative set of Go programs now see between 2 and
      14% improvement from enabling PGO.
    </p>
    
    <p><!-- https://go.dev/cl/528321 -->
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  2. doc/go_mem.html

    <p>
    Go approaches its memory model in much the same way as the rest of the language,
    aiming to keep the semantics simple, understandable, and useful.
    This section gives a general overview of the approach and should suffice for most programmers.
    The memory model is specified more formally in the next section.
    </p>
    
    <p>
    A data race is defined as
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  3. doc/go1.17_spec.html

    <p>
    A "for" statement with a ForClause is also controlled by its condition, but
    additionally it may specify an <i>init</i>
    and a <i>post</i> statement, such as an assignment,
    an increment or decrement statement. The init statement may be a
    <a href="#Short_variable_declarations">short variable declaration</a>, but the post statement must not.
    Variables declared by the init statement are re-used in each iteration.
    </p>
    
    <pre class="ebnf">
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  4. doc/go_spec.html

    <p>
    A "for" statement with a ForClause is also controlled by its condition, but
    additionally it may specify an <i>init</i>
    and a <i>post</i> statement, such as an assignment,
    an increment or decrement statement. The init statement may be a
    <a href="#Short_variable_declarations">short variable declaration</a>, but the post statement must not.
    </p>
    
    <pre class="ebnf">
    ForClause = [ InitStmt ] ";" [ Condition ] ";" [ PostStmt ] .
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  5. doc/asm.html

    The current document provides a summary of the syntax and the differences with
    what is explained in that document, and
    describes the peculiarities that apply when writing assembly code to interact with Go.
    </p>
    
    <p>
    The most important thing to know about Go's assembler is that it is not a direct representation of the underlying machine.
    Some of the details map precisely to the machine, but some do not.
    This is because the compiler suite (see
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