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Results 1 - 10 of 217 for Pan (0.17 sec)

  1. plugins/flot/plugins/jquery.flot.touchNavigate.js

                    initialState: null
                },
                useManualPan = options.pan.interactive && options.pan.touchMode === 'manual',
                smartPanLock = options.pan.touchMode === 'smartLock',
                useSmartPan = options.pan.interactive && (smartPanLock || options.pan.touchMode === 'smart'),
                pan, pinch, doubleTap;
    
            function bindEvents(plot, eventHolder) {
                var o = plot.getOptions();
    JavaScript
    - Registered: 2022-09-26 07:18
    - Last Modified: 2020-07-24 20:13
    - 13.1K bytes
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  2. plugins/flot/plugins/jquery.flot.navigate.js

    released).
    
    **mode** a string specifies the pan mode for mouse interaction. Accepted values:
    'manual': no pan hint or direction snapping;
    'smart': The graph shows pan hint bar and the pan movement will snap
    to one direction when the drag direction is close to it;
    'smartLock'. The graph shows pan hint bar and the pan movement will always
    snap to a direction that the drag diorection started with.
    
    JavaScript
    - Registered: 2022-09-26 07:18
    - Last Modified: 2020-07-24 20:13
    - 29.6K bytes
    - Viewed (0)
  3. examples/jsm/controls/OrbitControls.js

    				case scope.keys.UP:
    					pan( 0, scope.keyPanSpeed );
    					needsUpdate = true;
    					break;
    
    				case scope.keys.BOTTOM:
    					pan( 0, - scope.keyPanSpeed );
    					needsUpdate = true;
    					break;
    
    				case scope.keys.LEFT:
    					pan( scope.keyPanSpeed, 0 );
    					needsUpdate = true;
    					break;
    
    				case scope.keys.RIGHT:
    					pan( - scope.keyPanSpeed, 0 );
    					needsUpdate = true;
    JavaScript
    - Registered: 2022-09-21 04:56
    - Last Modified: 2022-08-05 06:15
    - 24.7K bytes
    - Viewed (1)
  4. doc/classes/AudioEffectChorus.xml

    		<member name="voice/1/level_db" type="float" setter="set_voice_level_db" getter="get_voice_level_db" default="0.0">
    			The voice's volume.
    		</member>
    		<member name="voice/1/pan" type="float" setter="set_voice_pan" getter="get_voice_pan" default="-0.5">
    			The voice's pan level.
    		</member>
    		<member name="voice/1/rate_hz" type="float" setter="set_voice_rate_hz" getter="get_voice_rate_hz" default="0.8">
    			The voice's filter rate.
    		</member>
    XML
    - Registered: 2022-09-28 16:01
    - Last Modified: 2022-08-17 23:51
    - 6.8K bytes
    - Viewed (0)
  5. src/you_get/extractors/baidu.py

        else:
            print('Generating cookies...')
            fake_headers['Cookie'] = baidu_pan_gen_cookies(url)
        refer_url = "http://pan.baidu.com"
        html = get_content(url, fake_headers, decoded=True)
        isprotected = False
        sign, timestamp, bdstoken, appid, primary_id, fs_id, uk = baidu_pan_parse(
            html)
        if sign == None:
            if re.findall(r'\baccess-code\b', html):
    Python
    - Registered: 2022-09-29 16:46
    - Last Modified: 2020-03-29 20:49
    - 11.8K bytes
    - Viewed (0)
  6. doc/classes/AudioEffectDelay.xml

    		<member name="tap1_level_db" type="float" setter="set_tap1_level_db" getter="get_tap1_level_db" default="-6.0">
    			Sound level for [code]tap1[/code].
    		</member>
    		<member name="tap1_pan" type="float" setter="set_tap1_pan" getter="get_tap1_pan" default="0.2">
    			Pan position for [code]tap1[/code]. Value can range from -1 (fully left) to 1 (fully right).
    		</member>
    XML
    - Registered: 2022-09-28 16:01
    - Last Modified: 2022-08-23 09:57
    - 3.2K bytes
    - Viewed (0)
  7. doc/classes/AudioEffectPanner.xml

    	</description>
    	<tutorials>
    		<link title="Audio buses">$DOCS_URL/tutorials/audio/audio_buses.html</link>
    	</tutorials>
    	<members>
    		<member name="pan" type="float" setter="set_pan" getter="get_pan" default="0.0">
    			Pan position. Value can range from -1 (fully left) to 1 (fully right).
    		</member>
    	</members>
    XML
    - Registered: 2022-09-28 16:01
    - Last Modified: 2022-06-20 02:25
    - 739 bytes
    - Viewed (0)
  8. examples/js/controls/OrbitControls.js

    					case scope.keys.UP:
    						pan( 0, scope.keyPanSpeed );
    						needsUpdate = true;
    						break;
    
    					case scope.keys.BOTTOM:
    						pan( 0, - scope.keyPanSpeed );
    						needsUpdate = true;
    						break;
    
    					case scope.keys.LEFT:
    						pan( scope.keyPanSpeed, 0 );
    						needsUpdate = true;
    						break;
    
    					case scope.keys.RIGHT:
    						pan( - scope.keyPanSpeed, 0 );
    JavaScript
    - Registered: 2022-09-28 04:56
    - Last Modified: 2022-08-12 05:00
    - 25.2K bytes
    - Viewed (1)
  9. examples/jsm/controls/TrackballControls.js

    					}
    
    					mouseChange.multiplyScalar( _eye.length() * scope.panSpeed );
    
    					pan.copy( _eye ).cross( scope.object.up ).setLength( mouseChange.x );
    					pan.add( objectUp.copy( scope.object.up ).setLength( mouseChange.y ) );
    
    					scope.object.position.add( pan );
    					scope.target.add( pan );
    
    					if ( scope.staticMoving ) {
    
    						_panStart.copy( _panEnd );
    
    					} else {
    
    JavaScript
    - Registered: 2022-09-21 04:56
    - Last Modified: 2022-08-05 06:15
    - 16.5K bytes
    - Viewed (0)
  10. examples/js/controls/TrackballControls.js

    						}
    
    						mouseChange.multiplyScalar( _eye.length() * scope.panSpeed );
    						pan.copy( _eye ).cross( scope.object.up ).setLength( mouseChange.x );
    						pan.add( objectUp.copy( scope.object.up ).setLength( mouseChange.y ) );
    						scope.object.position.add( pan );
    						scope.target.add( pan );
    
    						if ( scope.staticMoving ) {
    
    							_panStart.copy( _panEnd );
    
    						} else {
    
    JavaScript
    - Registered: 2022-09-28 04:56
    - Last Modified: 2022-08-12 05:00
    - 17.1K bytes
    - Viewed (0)
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