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docs/changelogs/changelog_4x.md
## Version 4.7.0 _2020-05-17_ * New: `HandshakeCertificates.Builder.addInsecureHost()` makes it easy to turn off security in private development environments that only carry test data. Prefer this over creating an all-trusting `TrustManager` because only hosts on the allowlist are insecure. From [our DevServer sample][dev_server]: ```kotlin val clientCertificates = HandshakeCertificates.Builder()
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okhttp/src/main/kotlin/okhttp3/internal/connection/RealCall.kt
******@****.***() } }.apply { timeout(client.callTimeoutMillis.toLong(), MILLISECONDS) } private val executed = AtomicBoolean() // These properties are only accessed by the thread executing the call. /** Initialized in [callStart]. */ private var callStackTrace: Any? = null /** Finds an exchange to send the next request and receive the next response. */
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okhttp/src/main/kotlin/okhttp3/internal/connection/RealConnection.kt
} /** * Returns true if this connection's route has the same address as any of [candidates]. This * requires us to have a DNS address for both hosts, which only happens after route planning. We * can't coalesce connections that use a proxy, since proxies don't tell us the origin server's IP * address. */ private fun routeMatchesAny(candidates: List<Route>): Boolean {
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okhttp-testing-support/src/main/kotlin/okhttp3/internal/concurrent/TaskFaker.kt
}, logger = logger, ) /** Runs all tasks that are ready. Used by the test thread only. */ fun runTasks() { advanceUntil(nanoTime) } /** Advance the simulated clock, then runs tasks that are ready. Used by the test thread only. */ fun advanceUntil(newTime: Long) { taskRunner.assertThreadDoesntHoldLock() taskRunner.lock.withLock {
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okhttp/src/main/kotlin/okhttp3/internal/http2/Http2Writer.kt
} frameHeader( streamId = 0, length = 0, type = TYPE_SETTINGS, flags = FLAG_ACK, ) sink.flush() } } /** * HTTP/2 only. Send a push promise header block. * * A push promise contains all the headers that pertain to a server-initiated request, and a * `promisedStreamId` to which response frames will be delivered. Push promise frames are sent as
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CHANGELOG.md
* New: Don't include the `Content-Length` header in multipart bodies. Servers must delimit OkHttp's request bodies using the boundary only. (This change makes OkHttp more consistent with browsers and other HTTP clients.) * New: Drop the `tunnelProxy` argument in `MockWebServer.useHttps()`. This change only impacts the OkHttp 5.x API which uses the `mockwebserver3` package.
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okhttp/src/main/kotlin/okhttp3/internal/http2/Http2Stream.kt
* We always do timeouts in the HTTP server role. For clients, we only do timeouts after the * request is transmitted. This is only interesting for duplex calls where the request and * response may be interleaved. * * Read this value only once for each enter/exit pair because its value can change. */
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okhttp/src/main/kotlin/okhttp3/internal/connection/RealConnectionPool.kt
// 2. EVICTABLE: Connections not required by any address policy. This matches connections that // don't participate in any policy, plus connections whose policies won't be violated if the // connection is closed. We only close these if the idle connection limit is exceeded. // // Also count the evictable connections to find out if we must close an EVICTABLE connection // before its keepAliveDurationNs is reached.
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okhttp/src/main/kotlin/okhttp3/internal/connection/RealRoutePlanner.kt
isTlsFallback = false, ) } /** * Returns a request that creates a TLS tunnel via an HTTP proxy. Everything in the tunnel request * is sent unencrypted to the proxy server, so tunnels include only the minimum set of headers. * This avoids sending potentially sensitive data like HTTP cookies to the proxy unencrypted. * * In order to support preemptive authentication we pass a fake "Auth Failed" response to the
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okhttp/src/main/kotlin/okhttp3/internal/http2/Http2Connection.kt
// Internal state of this connection is guarded by 'lock'. No blocking operations may be // performed while holding this lock! // // Socket writes are guarded by frameWriter. // // Socket reads are unguarded but are only made by the reader thread. // // Certain operations (like SYN_STREAM) need to synchronize on both the frameWriter (to do // blocking I/O) and this (to create streams). Such operations must synchronize on 'this' last.
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