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docs/contribute/concurrency.md
Blocking APIs may be inefficient because you hold a thread idle while waiting on the network. Threads are expensive because they have both a memory overhead and a context-switching overhead. #### Framed protocols
Registered: Fri Dec 26 11:42:13 UTC 2025 - Last Modified: Sun Feb 06 16:35:36 UTC 2022 - 7K bytes - Viewed (0) -
docs/de/docs/benchmarks.md
* Wenn Sie FastAPI nicht verwenden und stattdessen Starlette direkt (oder ein anderes Tool wie Sanic, Flask, Responder, usw.) verwenden würden, müssten Sie die gesamte Datenvalidierung und Serialisierung selbst implementieren. Ihre finale Anwendung hätte also immer noch den gleichen Overhead, als ob sie mit FastAPI erstellt worden wäre. Und in vielen Fällen...
Registered: Sun Dec 28 07:19:09 UTC 2025 - Last Modified: Sat Sep 20 15:10:09 UTC 2025 - 4K bytes - Viewed (0) -
internal/s3select/jstream/README.md
`jstream` is a streaming JSON parser and value extraction library for Go. Unlike most JSON parsers, `jstream` is document position- and depth-aware -- this enables the extraction of values at a specified depth, eliminating the overhead of allocating encompassing arrays or objects; e.g: Using the below example document: <img width="85%" src="https://bradley.codes/static/img/jstream-levels.gif" alt="jstream"/>
Registered: Sun Dec 28 19:28:13 UTC 2025 - Last Modified: Mon Sep 23 19:35:41 UTC 2024 - 3.2K bytes - Viewed (0) -
src/main/java/jcifs/internal/smb2/io/Smb2ReadResponse.java
* along with information about the read operation. * * @author mbechler */ public class Smb2ReadResponse extends ServerMessageBlock2Response { /** * Protocol overhead size for SMB2 read response */ public static final int OVERHEAD = Smb2Constants.SMB2_HEADER_LENGTH + 16; private int dataRemaining; private int dataLength; private final byte[] outputBuffer; private final int outputBufferOffset;Registered: Sat Dec 20 13:44:44 UTC 2025 - Last Modified: Sat Aug 16 01:32:48 UTC 2025 - 4.4K bytes - Viewed (0) -
docs/en/docs/benchmarks.md
* If you didn't use FastAPI and used Starlette directly (or another tool, like Sanic, Flask, Responder, etc) you would have to implement all the data validation and serialization yourself. So, your final application would still have the same overhead as if it was built using FastAPI. And in many cases, this data validation and serialization...
Registered: Sun Dec 28 07:19:09 UTC 2025 - Last Modified: Sun Aug 31 09:15:41 UTC 2025 - 3.5K bytes - Viewed (0) -
src/main/java/jcifs/internal/smb2/info/Smb2QueryInfoResponse.java
* * @author mbechler * */ public class Smb2QueryInfoResponse extends ServerMessageBlock2Response { /** * Protocol overhead size for SMB2 query info response */ public static final int OVERHEAD = Smb2Constants.SMB2_HEADER_LENGTH + 8; private final byte expectInfoType; private final byte expectInfoClass; private Decodable info; /**Registered: Sat Dec 20 13:44:44 UTC 2025 - Last Modified: Sat Aug 16 01:32:48 UTC 2025 - 6.8K bytes - Viewed (0) -
android/guava/src/com/google/common/graph/InvalidatableSet.java
Registered: Fri Dec 26 12:43:10 UTC 2025 - Last Modified: Thu Jan 30 16:59:10 UTC 2025 - 1.8K bytes - Viewed (0) -
src/main/java/jcifs/internal/smb2/io/Smb2WriteRequest.java
* * @author mbechler */ public class Smb2WriteRequest extends ServerMessageBlock2Request<Smb2WriteResponse> implements RequestWithFileId { /** * The overhead size in bytes for an SMB2 write request packet. */ public static final int OVERHEAD = Smb2Constants.SMB2_HEADER_LENGTH + 48; private byte[] data; private int dataOffset; private int dataLength; private byte[] fileId;
Registered: Sat Dec 20 13:44:44 UTC 2025 - Last Modified: Sat Aug 23 05:11:12 UTC 2025 - 7.1K bytes - Viewed (0) -
src/main/java/jcifs/internal/smb2/info/Smb2QueryDirectoryResponse.java
* * @author mbechler * */ public class Smb2QueryDirectoryResponse extends ServerMessageBlock2Response { /** * Protocol overhead size for SMB2 query directory response */ public static final int OVERHEAD = Smb2Constants.SMB2_HEADER_LENGTH + 8; private final byte expectInfoClass; private FileEntry[] results; /**Registered: Sat Dec 20 13:44:44 UTC 2025 - Last Modified: Sat Aug 16 01:32:48 UTC 2025 - 4.1K bytes - Viewed (0) -
architecture/standards/0002-avoid-using-java-serialization.md
This is due to Java's use of reflection and the need to maintain a lot of metadata. - **Size of Serialized Data:** Java serialization tends to produce larger serialized objects because it includes class metadata and other overhead. - **Flexibility and Control:** Java serialization offers limited control over the serialization process, such as excluding certain fields, customizing naming conventions, and handling complex data structures more gracefully.
Registered: Wed Dec 31 11:36:14 UTC 2025 - Last Modified: Thu Feb 29 22:32:18 UTC 2024 - 2.3K bytes - Viewed (0)