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okhttp/src/main/kotlin/okhttp3/WebSocket.kt
* is used to calculate this value. It also doesn't include any bytes buffered by the operating * system or network intermediaries. This method returns 0 if no messages are waiting in the * queue. If may return a nonzero value after the web socket has been canceled; this indicates * that enqueued messages were not transmitted. */ fun queueSize(): Long /**
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