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doc/go_mem.html
if !cond { *p = 1 } </pre> <p> If <code>cond</code> is false and another goroutine is reading <code>*p</code>, then in the original program, the other goroutine can only observe any prior value of <code>*p</code> and <code>1</code>. In the rewritten program, the other goroutine can observe <code>2</code>, which was previously impossible. </p> <p> Not introducing data races also means not assuming that loops terminate.
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doc/go1.17_spec.html
</p> <h4 id="Type_switches">Type switches</h4> <p> A type switch compares types rather than values. It is otherwise similar to an expression switch. It is marked by a special switch expression that has the form of a <a href="#Type_assertions">type assertion</a> using the keyword <code>type</code> rather than an actual type: </p> <pre> switch x.(type) { // cases } </pre> <p>
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doc/asm.html
<code>softfloat</code>) is made available to assembly code by predefining either <code>GOMIPS_hardfloat</code> or <code>GOMIPS_softfloat</code>. </p> <p> The value of <code>GOMIPS64</code> environment variable (<code>hardfloat</code> or <code>softfloat</code>) is made available to assembly code by predefining either <code>GOMIPS64_hardfloat</code> or <code>GOMIPS64_softfloat</code>. </p>
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doc/go_spec.html
UnderlyingType = "~" Type . </pre> <p> An interface type is specified by a list of <i>interface elements</i>. An interface element is either a <i>method</i> or a <i>type element</i>, where a type element is a union of one or more <i>type terms</i>. A type term is either a single type or a single underlying type. </p> <h4 id="Basic_interfaces">Basic interfaces</h4> <p>
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