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  1. doc/go_mem.html

    if !cond {
    	*p = 1
    }
    </pre>
    
    <p>
    If <code>cond</code> is false and another goroutine is reading <code>*p</code>,
    then in the original program, the other goroutine can only observe any prior value of <code>*p</code> and <code>1</code>.
    In the rewritten program, the other goroutine can observe <code>2</code>, which was previously impossible.
    </p>
    
    <p>
    Not introducing data races also means not assuming that loops terminate.
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  2. doc/go1.17_spec.html

    </p>
    
    <h4 id="Type_switches">Type switches</h4>
    
    <p>
    A type switch compares types rather than values. It is otherwise similar
    to an expression switch. It is marked by a special switch expression that
    has the form of a <a href="#Type_assertions">type assertion</a>
    using the keyword <code>type</code> rather than an actual type:
    </p>
    
    <pre>
    switch x.(type) {
    // cases
    }
    </pre>
    
    <p>
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  3. doc/asm.html

    <code>softfloat</code>) is made available to assembly code by predefining either
    <code>GOMIPS_hardfloat</code> or <code>GOMIPS_softfloat</code>.
    </p>
    
    <p>
    The value of <code>GOMIPS64</code> environment variable (<code>hardfloat</code> or
    <code>softfloat</code>) is made available to assembly code by predefining either
    <code>GOMIPS64_hardfloat</code> or <code>GOMIPS64_softfloat</code>.
    </p>
    
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  4. doc/go_spec.html

    UnderlyingType = "~" Type .
    </pre>
    
    <p>
    An interface type is specified by a list of <i>interface elements</i>.
    An interface element is either a <i>method</i> or a <i>type element</i>,
    where a type element is a union of one or more <i>type terms</i>.
    A type term is either a single type or a single underlying type.
    </p>
    
    <h4 id="Basic_interfaces">Basic interfaces</h4>
    
    <p>
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