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  1. CODE_OF_CONDUCT.md

    further defined and clarified by project maintainers.
    
    ## Enforcement
    
    Instances of abusive, harassing, or otherwise unacceptable behavior may be
    reported by contacting Ben Lesh (******@****.***), Tracy Lee (******@****.***) or OJ Kwon (******@****.***). All
    complaints will be reviewed and investigated and will result in a response that
    Plain Text
    - Registered: 2021-09-12 20:54
    - Last Modified: 2017-12-01 18:43
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  2. docs_app/content/code-of-conduct.md

    further defined and clarified by project maintainers.
    
    ## Enforcement
    
    Instances of abusive, harassing, or otherwise unacceptable behavior may be
    reported by contacting Ben Lesh (******@****.***), Tracy Lee (******@****.***) or OJ Kwon (******@****.***). All
    complaints will be reviewed and investigated and will result in a response that
    Plain Text
    - Registered: 2021-09-12 20:54
    - Last Modified: 2018-06-07 15:14
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  3. package.json

        "ReactiveX",
        "ReactiveExtensions",
        "Streams",
        "Observables",
        "Observable",
        "Stream",
        "ES6",
        "ES2015"
      ],
      "author": "Ben Lesh <******@****.***>",
      "contributors": [
        {
          "name": "Ben Lesh",
          "email": "******@****.***"
        },
        {
          "name": "Paul Taylor",
          "email": "******@****.***"
        },
        {
          "name": "Jeff Cross",
    Json
    - Registered: 2021-09-12 20:54
    - Last Modified: 2021-08-13 00:10
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  4. docs_app/content/marketing/contributors.json

    {
      "ben": {
        "name": "Ben Lesh",
        "role": "Developer",
        "github": "https://github.com/benlesh",
        "picture": "https://avatars2.githubusercontent.com/u/1540597",
        "twitter": "https://twitter.com/BenLesh",
        "website": "http://www.benlesh.com",
        "group": "Core Team"
      },
      "paul": {
        "name": "Paul Taylor",
        "role": "Developer",
        "github": "https://github.com/trxcllnt",
    Json
    - Registered: 2021-09-12 20:54
    - Last Modified: 2020-01-24 01:55
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  5. src/testRunner/unittests/tsserver/cachingFileSystemInformation.ts

     \"Rx\",\n    \"RxJS\",\n    \"ReactiveX\",\n    \"ReactiveExtensions\",\n    \"Streams\",\n    \"Observables\",\n    \"Observable\",\n    \"Stream\",\n    \"ES6\",\n    \"ES2015\"\n  ],\n  \"author\": \"Ben Lesh <******@****.***>\",\n  \"contributors\": [\n    {\n      \"name\": \"Ben Lesh\",\n      \"email\": \"******@****.***\"\n    },\n    {\n      \"name\": \"Paul Taylor\",\n      \"email\": \"******@****.***\"\n    },\n    {\n      \"name\": \"Jeff Cross\",\n      \"email\": \"******@****.***\"\n...
    Plain Text
    - Registered: 2021-09-16 18:28
    - Last Modified: 2021-05-18 13:20
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  6. TODO/hot-vs-cold-observables.md

    > * 原文地址:[Hot vs Cold Observables](https://medium.com/@benlesh/hot-vs-cold-observables-f8094ed53339)
    > * 原文作者:[Ben Lesh](https://medium.com/@benlesh)
    > * 译文出自:[掘金翻译计划](https://github.com/xitu/gold-miner)
    > * 译者:[hikerpig](https://github.com/hikerpig)
    > * 校对者:[Tina92](https://github.com/Tina92)
    
    ---
    
    # Observable 之冷和热
    
    ## 简单来说:如果不想重复创建生产者(producer),你需要使用热 Observable
    
    #### 冷:Observable 自行创建生产者
    
        // COLD
    Plain Text
    - Registered: 2021-09-16 14:49
    - Last Modified: 2017-06-23 03:32
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  7. src/assets/data/news.json

        "link": "https://blog.angularindepth.com/rxjs-avoiding-takeuntil-leaks-fb5182d047ef",
        "text": "Using the takeUntil operator to automatically unsubscribe from an observable is a mechanism that’s explained in Ben Lesh’s Don’t Unsubscribe article. It’s also the basis of a generally-accepted pattern for unsubscribing upon an Angular component’s destruction."
      },
      {
        "title": "Use <ng-template>",
    Json
    - Registered: 2021-09-13 00:23
    - Last Modified: 2018-11-19 14:57
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  8. docs/api/en/objects/Mesh.html

    		  Also serves as a base for other classes such as [page:SkinnedMesh].
    		</p>
    
    		<h2>Code Example</h2>
    
    		<code>
    		const geometry = new THREE.BoxGeometry( 1, 1, 1 );
    		const material = new THREE.MeshBasicMaterial( { color: 0xffff00 } );
    		const mesh = new THREE.Mesh( geometry, material );
    		scene.add( mesh );
    		</code>
    
    		<h2>Constructor</h2>
    
    HTML
    - Registered: 2021-09-15 04:56
    - Last Modified: 2021-01-13 13:06
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  9. docs/api/zh/objects/Mesh.html

    		<p class="desc">
    			表示基于以三角形为[link:https://en.wikipedia.org/wiki/Polygon_mesh polygon mesh](多边形网格)的物体的类。
    			同时也作为其他类的基类,例如[page:SkinnedMesh]。
    		</p>
    
    
    		<h2>代码示例</h2>
    
    		<code>
    		const geometry = new THREE.BoxGeometry( 1, 1, 1 );
    		const material = new THREE.MeshBasicMaterial( { color: 0xffff00 } );
    		const mesh = new THREE.Mesh( geometry, material );
    		scene.add( mesh );
    		</code>
    
    
    		<h2>构造器</h2>
    
    HTML
    - Registered: 2021-09-15 04:56
    - Last Modified: 2021-01-13 13:06
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  10. core/math/triangle_mesh.h

    /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
    /*************************************************************************/
    
    #ifndef TRIANGLE_MESH_H
    #define TRIANGLE_MESH_H
    
    #include "core/math/face3.h"
    #include "core/object/ref_counted.h"
    
    class TriangleMesh : public RefCounted {
    	GDCLASS(TriangleMesh, RefCounted);
    
    public:
    	struct Triangle {
    		Vector3 normal;
    C
    - Registered: 2021-09-15 16:01
    - Last Modified: 2021-09-15 00:14
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