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docs/changelogs/changelog_3x.md
* Fix: Honor the `MockResponse` header delay in MockWebServer. * Fix: Don't release HTTP/2 connections that have multiple canceled calls. We had a bug where canceling calls would cause the shared HTTP/2 connection to be unnecessarily released. This harmed connection reuse. * Fix: Ensure canceled and discarded HTTP/2 data is not permanently counted against the limited
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okhttp/src/test/java/okhttp3/internal/http2/HttpOverHttp2Test.kt
assertThat(response3.body.string()).isEqualTo("GHI") // Settings connection. assertThat(server.takeRequest().sequenceNumber).isEqualTo(0) // Reuse settings connection. assertThat(server.takeRequest().sequenceNumber).isEqualTo(1) // Reuse settings connection. assertThat(server.takeRequest().sequenceNumber).isEqualTo(2) // New connection!
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okhttp/src/main/kotlin/okhttp3/HttpUrl.kt
* These two URLs are semantically identical, but `java.net.URI` disagrees: * * * http://host:80/ * * * http://host * * Both the unnecessary port specification (`:80`) and the absent trailing slash (`/`) cause URI to * bucket the two URLs separately. This harms URI's usefulness in collections. Any application that * stores information-per-URL will need to either canonicalize manually, or suffer unnecessary * redundancy for such URLs.
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okhttp/src/test/java/okhttp3/internal/cache/DiskLruCacheTest.kt
cache.close() createNewCacheWithSize(10) set("a", "a", "aaa") // size 4 set("b", "bb", "bbbb") // size 6 assertThat(cache.size()).isEqualTo(10) // Cause the size to grow to 12 should evict 'A'. set("c", "c", "c") cache.flush() assertThat(cache.size()).isEqualTo(8) assertAbsent("a") assertValue("b", "bb", "bbbb") assertValue("c", "c", "c")
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okhttp/src/main/kotlin/okhttp3/OkHttpClient.kt
/** * Factory for [calls][Call], which can be used to send HTTP requests and read their responses. * * ## OkHttpClients Should Be Shared * * OkHttp performs best when you create a single `OkHttpClient` instance and reuse it for all of * your HTTP calls. This is because each client holds its own connection pool and thread pools. * Reusing connections and threads reduces latency and saves memory. Conversely, creating a client
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