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Results 1 - 3 of 3 for IsPlugin (0.08 sec)
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src/cmd/link/internal/ld/target.go
// // Target type functions // func (t *Target) IsExe() bool { return t.BuildMode == BuildModeExe } func (t *Target) IsShared() bool { return t.BuildMode == BuildModeShared } func (t *Target) IsPlugin() bool { return t.BuildMode == BuildModePlugin } func (t *Target) IsInternal() bool { return t.LinkMode == LinkInternal } func (t *Target) IsExternal() bool { return t.LinkMode == LinkExternal }
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Thu Oct 13 21:14:48 UTC 2022 - 3.9K bytes - Viewed (0) -
src/cmd/link/internal/ld/data.go
// When putting the runtime but not main into a shared library // these symbols are undefined and that's OK. if target.IsShared() || target.IsPlugin() { if ldr.SymName(rs) == "main.main" || (!target.IsPlugin() && ldr.SymName(rs) == "main..inittask") { sb := ldr.MakeSymbolUpdater(rs) sb.SetType(sym.SDYNIMPORT) } else if strings.HasPrefix(ldr.SymName(rs), "go:info.") {
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Wed Jun 12 15:10:50 UTC 2024 - 100.5K bytes - Viewed (0) -
subprojects/core/src/main/java/org/gradle/internal/buildtree/BuildInclusionCoordinator.java
if (loadedBuilds.add(build)) { // Load projects (e.g. by running the settings script, etc.) only the first time the build is included by another build. // This is to deal with cycles and the build being included multiple times in the tree build.ensureProjectsLoaded(); } if (!asPlugin && !libraryBuilds.contains(build)) {
Registered: Wed Jun 12 18:38:38 UTC 2024 - Last Modified: Tue Mar 12 02:21:10 UTC 2024 - 4.6K bytes - Viewed (0)