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Results 1 - 3 of 3 for IsPlugin (0.08 sec)

  1. src/cmd/link/internal/ld/target.go

    //
    // Target type functions
    //
    
    func (t *Target) IsExe() bool {
    	return t.BuildMode == BuildModeExe
    }
    
    func (t *Target) IsShared() bool {
    	return t.BuildMode == BuildModeShared
    }
    
    func (t *Target) IsPlugin() bool {
    	return t.BuildMode == BuildModePlugin
    }
    
    func (t *Target) IsInternal() bool {
    	return t.LinkMode == LinkInternal
    }
    
    func (t *Target) IsExternal() bool {
    	return t.LinkMode == LinkExternal
    }
    
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Thu Oct 13 21:14:48 UTC 2022
    - 3.9K bytes
    - Viewed (0)
  2. src/cmd/link/internal/ld/data.go

    			// When putting the runtime but not main into a shared library
    			// these symbols are undefined and that's OK.
    			if target.IsShared() || target.IsPlugin() {
    				if ldr.SymName(rs) == "main.main" || (!target.IsPlugin() && ldr.SymName(rs) == "main..inittask") {
    					sb := ldr.MakeSymbolUpdater(rs)
    					sb.SetType(sym.SDYNIMPORT)
    				} else if strings.HasPrefix(ldr.SymName(rs), "go:info.") {
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Wed Jun 12 15:10:50 UTC 2024
    - 100.5K bytes
    - Viewed (0)
  3. subprojects/core/src/main/java/org/gradle/internal/buildtree/BuildInclusionCoordinator.java

            if (loadedBuilds.add(build)) {
                // Load projects (e.g. by running the settings script, etc.) only the first time the build is included by another build.
                // This is to deal with cycles and the build being included multiple times in the tree
                build.ensureProjectsLoaded();
            }
            if (!asPlugin && !libraryBuilds.contains(build)) {
    Registered: Wed Jun 12 18:38:38 UTC 2024
    - Last Modified: Tue Mar 12 02:21:10 UTC 2024
    - 4.6K bytes
    - Viewed (0)
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