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Results 1 - 2 of 2 for IsBracket (0.43 sec)

  1. src/vendor/golang.org/x/text/unicode/bidi/prop.go

    	c := Class(p.entry & 0x0F)
    	if c == Control {
    		c = controlByteToClass[p.last&0xF]
    	}
    	return c
    }
    
    // IsBracket reports whether the rune is a bracket.
    func (p Properties) IsBracket() bool { return p.entry&0xF0 != 0 }
    
    // IsOpeningBracket reports whether the rune is an opening bracket.
    // IsBracket must return true.
    func (p Properties) IsOpeningBracket() bool { return p.entry&openMask != 0 }
    
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Mon Mar 11 20:28:54 UTC 2019
    - 5.7K bytes
    - Viewed (0)
  2. src/vendor/golang.org/x/text/unicode/bidi/bidi.go

    			return bytecount, nil
    		}
    		p.types = append(p.types, cls)
    		if props.IsOpeningBracket() {
    			p.pairTypes = append(p.pairTypes, bpOpen)
    			p.pairValues = append(p.pairValues, r)
    		} else if props.IsBracket() {
    			// this must be a closing bracket,
    			// since IsOpeningBracket is not true
    			p.pairTypes = append(p.pairTypes, bpClose)
    			p.pairValues = append(p.pairValues, r)
    		} else {
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Mon Mar 15 19:02:39 UTC 2021
    - 10.3K bytes
    - Viewed (0)
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