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  1. doc/go1.17_spec.html

    </p>
    <pre>
    type Point3D struct { x, y, z float64 }
    type Line struct { p, q Point3D }
    </pre>
    
    <p>
    one may write
    </p>
    
    <pre>
    origin := Point3D{}                            // zero value for Point3D
    line := Line{origin, Point3D{y: -4, z: 12.3}}  // zero value for line.q.x
    </pre>
    
    <p>
    For array and slice literals the following rules apply:
    </p>
    <ul>
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    - Registered: Tue Apr 23 11:13:09 GMT 2024
    - Last Modified: Thu Apr 11 20:22:45 GMT 2024
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  2. doc/go_spec.html

    </p>
    <pre>
    type Point3D struct { x, y, z float64 }
    type Line struct { p, q Point3D }
    </pre>
    
    <p>
    one may write
    </p>
    
    <pre>
    origin := Point3D{}                            // zero value for Point3D
    line := Line{origin, Point3D{y: -4, z: 12.3}}  // zero value for line.q.x
    </pre>
    
    <p>
    For array and slice literals the following rules apply:
    </p>
    <ul>
    HTML
    - Registered: Tue Apr 23 11:13:09 GMT 2024
    - Last Modified: Thu Apr 11 20:22:45 GMT 2024
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  3. doc/asm.html

    <p>
    All user-defined symbols are written as offsets to the pseudo-registers
    <code>FP</code> (arguments and locals) and <code>SB</code> (globals).
    </p>
    
    <p>
    The <code>SB</code> pseudo-register can be thought of as the origin of memory, so the symbol <code>foo(SB)</code>
    is the name <code>foo</code> as an address in memory.
    This form is used to name global functions and data.
    HTML
    - Registered: Tue Apr 23 11:13:09 GMT 2024
    - Last Modified: Tue Nov 28 19:15:27 GMT 2023
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