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okhttp/src/main/kotlin/okhttp3/internal/-HostnamesCommon.kt
* including dots after the first colon. It matches IPv4 addresses as strings containing only * decimal digits and dots. This pattern matches strings like "a:.23" and "54" that are neither IP * addresses nor hostnames; they will be verified as IP addresses (which is a more strict * verification). */ private val VERIFY_AS_IP_ADDRESS = "([0-9a-fA-F]*:[0-9a-fA-F:.]*)|([\\d.]+)".toRegex()
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docs/changelogs/changelog_4x.md
shares connections when hosts share both IP addresses and certificates, such as `squareup.com` and `www.squareup.com`. If a server refuses such sharing it will return HTTP 421 and OkHttp will automatically retry on an unshared connection. * Fix: Don't crash if a TLS tunnel's response body is truncated. * Fix: Don't track unusable routes beyond their usefulness. We had a bug where we could track
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okhttp/src/main/kotlin/okhttp3/internal/connection/RealCall.kt
* [requestBodyOpen], [responseBodyOpen], and [expectMoreExchanges]. * * This will release the connection if it is still held. * * It will also notify the listener that the call completed; either successfully or * unsuccessfully. * * If the call was canceled or timed out, this will wrap [e] in an exception that provides that * additional context. Otherwise [e] is returned as-is. */
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okhttp/src/main/kotlin/okhttp3/internal/cache2/Relay.kt
* * In this case the bytes are immediately copied into [sink] and the number of bytes copied is * returned. * * If upstream would be selected but another thread is already reading upstream this will * block until that read completes. It is possible to time out while waiting for that. */ @Throws(IOException::class) override fun read( sink: Buffer, byteCount: Long, ): Long {
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okhttp/src/main/kotlin/okhttp3/internal/connection/RealConnection.kt
connectionPool.scheduleCloser() } } } override fun handshake(): Handshake? = handshake /** Track a bad route in the route database. Other routes will be attempted first. */ internal fun connectFailed( client: OkHttpClient, failedRoute: Route, failure: IOException, ) { // Tell the proxy selector when we fail to connect on a fresh connection.
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okhttp/src/main/kotlin/okhttp3/internal/http2/Http2Stream.kt
Thread.currentThread().interrupt() // Retain interrupted status. throw InterruptedIOException() } } /** * The Okio timeout watchdog will call [timedOut] if the timeout is reached. In that case we close * the stream (asynchronously) which will notify the waiting thread. */ internal inner class StreamTimeout : AsyncTimeout() { override fun timedOut() { closeLater(ErrorCode.CANCEL)
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okhttp/src/main/kotlin/okhttp3/EventListener.kt
* Response and normal event sequences will not be received. * * This event will only be received when a Cache is configured for the client. */ open fun cacheHit( call: Call, response: Response, ) { } /** * Invoked when a response will be served from the network. The Response will be * available from normal event sequences. *
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okhttp/src/main/kotlin/okhttp3/internal/cache/DiskLruCache.kt
* Clients call [get] to read a snapshot of an entry. The read will observe the value at the time * that [get] was called. Updates and removals after the call do not impact ongoing reads. * * This class is tolerant of some I/O errors. If files are missing from the filesystem, the * corresponding entries will be dropped from the cache. If an error occurs while writing a cache * value, the edit will fail silently. Callers should handle other problems by catching
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okhttp/src/main/kotlin/okhttp3/internal/connection/RealConnectionPool.kt
* was acquired, or null if no connection was acquired. The acquired connection will also be * given to [connectionUser] who may (for example) assign it to a [RealCall.connection]. * * This confirms the returned connection is healthy before returning it. If this encounters any * unhealthy connections in its search, this will clean them up. *
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okhttp/src/main/kotlin/okhttp3/internal/ws/WebSocketReader.kt
) } /** * Process the next protocol frame. * * * If it is a control frame this will result in a single call to [FrameCallback]. * * If it is a message frame this will result in a single call to [FrameCallback.onReadMessage]. * If the message spans multiple frames, each interleaved control frame will result in a * corresponding call to [FrameCallback]. */ @Throws(IOException::class)
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