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Results 1 - 5 of 5 for Debugasm (0.11 sec)
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src/cmd/internal/obj/objfile.go
objabi.SDWARFVAR: default: return } ctxt.writeSymDebugNamed(aux, "aux for "+par.Name) } func debugAsmEmit(ctxt *Link) { if ctxt.Debugasm > 0 { ctxt.traverseSyms(traverseDefs, ctxt.writeSymDebug) if ctxt.Debugasm > 1 { fn := func(par *LSym, aux *LSym) { writeAuxSymDebug(ctxt, par, aux) } ctxt.traverseAuxSyms(traverseAux, fn) } } }
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Wed May 15 19:57:43 UTC 2024 - 24K bytes - Viewed (0) -
src/cmd/asm/main.go
architecture := arch.Set(GOARCH, *flags.Shared || *flags.Dynlink) if architecture == nil { log.Fatalf("unrecognized architecture %s", GOARCH) } ctxt := obj.Linknew(architecture.LinkArch) ctxt.Debugasm = flags.PrintOut ctxt.Debugvlog = flags.DebugV ctxt.Flag_dynlink = *flags.Dynlink ctxt.Flag_linkshared = *flags.Linkshared ctxt.Flag_shared = *flags.Shared || *flags.Dynlink
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Tue May 14 19:41:17 UTC 2024 - 2.9K bytes - Viewed (0) -
src/cmd/internal/obj/plist.go
} // Build list of symbols, and assign instructions to lists. var curtext *LSym var etext *Prog var text []*LSym var plink *Prog for p := plist.Firstpc; p != nil; p = plink { if ctxt.Debugasm > 0 && ctxt.Debugvlog { fmt.Printf("obj: %v\n", p) } plink = p.Link p.Link = nil switch p.As { case AEND: continue case ATEXT: s := p.From.Sym if s == nil {
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Fri Sep 01 15:52:41 UTC 2023 - 11.5K bytes - Viewed (0) -
src/cmd/internal/obj/util.go
sep = ", " } } } func (ctxt *Link) NewProg() *Prog { p := new(Prog) p.Ctxt = ctxt return p } func (ctxt *Link) CanReuseProgs() bool { return ctxt.Debugasm == 0 } // Dconv accepts an argument 'a' within a prog 'p' and returns a string // with a formatted version of the argument. func Dconv(p *Prog, a *Addr) string { buf := new(bytes.Buffer)
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Wed May 15 15:44:14 UTC 2024 - 17.5K bytes - Viewed (0) -
src/cmd/internal/obj/link.go
// Link holds the context for writing object code from a compiler // to be linker input or for reading that input into the linker. type Link struct { Headtype objabi.HeadType Arch *LinkArch Debugasm int Debugvlog bool Debugpcln string Flag_shared bool Flag_dynlink bool Flag_linkshared bool Flag_optimize bool Flag_locationlists bool
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Wed May 15 19:57:43 UTC 2024 - 33.1K bytes - Viewed (0)