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Results 1 - 1 of 1 for Conn (0.15 sec)

  1. internal/grid/connection.go

    }
    
    // monitorState will monitor the state of the connection and close the net.Conn if it changes.
    func (c *Connection) monitorState(conn net.Conn, cancel context.CancelCauseFunc) {
    	c.connChange.L.Lock()
    	defer c.connChange.L.Unlock()
    	for {
    		newState := c.State()
    		if newState != StateConnected {
    			conn.Close()
    			cancel(ErrDisconnected)
    			return
    		}
    		// Unlock and wait for state change.
    Go
    - Registered: Sun May 05 19:28:20 GMT 2024
    - Last Modified: Thu Apr 04 12:04:40 GMT 2024
    - 42.6K bytes
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