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  1. doc/go_mem.html

    This means that races on multiword data structures
    can lead to inconsistent values not corresponding to a single write.
    When the values depend on the consistency
    of internal (pointer, length) or (pointer, type) pairs,
    as can be the case for interface values, maps,
    slices, and strings in most Go implementations,
    such races can in turn lead to arbitrary memory corruption.
    </p>
    
    <p>
    Examples of incorrect synchronization are given in the
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  2. doc/go1.22.html

      invocations of the handler to requests with the given method. A pattern with a method takes precedence over a matching pattern without one.
      As a special case, registering a handler with <code> "GET"</code> also registers it with <code>"HEAD"</code>.
    </p>
    
    <p>
      Wildcards in patterns, like <code>/items/{id}</code>, match segments of the URL path.
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  3. doc/go1.17_spec.html

    </p>
    
    <pre>
    switch tag {
    default: s3()
    case 0, 1, 2, 3: s1()
    case 4, 5, 6, 7: s2()
    }
    
    switch x := f(); {  // missing switch expression means "true"
    case x &lt; 0: return -x
    default: return x
    }
    
    switch {
    case x &lt; y: f1()
    case x &lt; z: f2()
    case x == 4: f3()
    }
    </pre>
    
    <p>
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  4. doc/go_spec.html

    </p>
    
    <pre>
    switch tag {
    default: s3()
    case 0, 1, 2, 3: s1()
    case 4, 5, 6, 7: s2()
    }
    
    switch x := f(); {  // missing switch expression means "true"
    case x &lt; 0: return -x
    default: return x
    }
    
    switch {
    case x &lt; y: f1()
    case x &lt; z: f2()
    case x == 4: f3()
    }
    </pre>
    
    <p>
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  5. docs/en/overrides/main.html

    {% extends "base.html" %}
    
    {% block announce %}
    <div class="announce-wrapper">
      <div id="announce-left">
        <div class="item">
          <a class="announce-link" href="https://twitter.com/fastapi" target="_blank">
            <span class="twemoji twitter">
              {% include ".icons/fontawesome/brands/twitter.svg" %}
            </span> Follow <strong>@fastapi</strong> on <strong>Twitter</strong> to stay updated
          </a>
        </div>
        <div class="item">
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  6. doc/asm.html

    </p>
    
    <ul>
    
    <li>
    <code>FP</code>: Frame pointer: arguments and locals.
    </li>
    
    <li>
    <code>PC</code>: Program counter:
    jumps and branches.
    </li>
    
    <li>
    <code>SB</code>: Static base pointer: global symbols.
    </li>
    
    <li>
    <code>SP</code>: Stack pointer: the highest address within the local stack frame.
    </li>
    
    </ul>
    
    <p>
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