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README.md
* [Building Java Applications](https://docs.gradle.org/current/samples/sample_building_java_applications.html) * [Building Java Libraries](https://docs.gradle.org/current/samples/sample_building_java_libraries.html) * [Building Groovy Applications](https://docs.gradle.org/current/samples/sample_building_groovy_applications.html)
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build-logic/jvm/src/main/kotlin/gradlebuild.launchable-jar.gradle.kts
unixScriptTemplate.from(layout.projectDirectory.file("../../../platforms/jvm/plugins-application/src/main/resources/org/gradle/api/internal/plugins/unixStartScript.txt")) windowsScriptTemplate.from(layout.projectDirectory.file("../../../platforms/jvm/plugins-application/src/main/resources/org/gradle/api/internal/plugins/windowsStartScript.txt")) } configurations { create("gradleScriptsElements") {
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.teamcity/subprojects.json
{ "name": "plugins", "path": "subprojects/plugins", "unitTests": false, "functionalTests": true, "crossVersionTests": false }, { "name": "plugins-application", "path": "platforms/jvm/plugins-application", "unitTests": true, "functionalTests": true, "crossVersionTests": false }, { "name": "plugins-distribution",
Json - Registered: Wed May 01 11:36:15 GMT 2024 - Last Modified: Tue Apr 16 15:50:57 GMT 2024 - 26.8K bytes - Viewed (0) -
architecture/standards/0004-use-a-platform-architecture.md
This platform is agnostic to what kind of software is being developed. It might be Java or Kotlin libraries running on the JVM, Gradle plugins, Android or iOS applications, C++ libraries, and so on. This platform does not provide special support for a particular language or ecosystem. #### JVM platform
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.teamcity/test-buckets.json
"language-native", "tooling-native", "core-api", "plugins", "wrapper", "build-events", "reporting", "resources-s3", "diagnostics", "plugins-application", "language-jvm" ] }, { "parallelizationMethod":{ "name":"TestDistribution" }, "subprojects":[ "code-quality", "signing", "ide-native",
Json - Registered: Wed May 01 11:36:15 GMT 2024 - Last Modified: Wed May 01 00:36:47 GMT 2024 - 50.1K bytes - Viewed (0) -
.teamcity/src/main/kotlin/common/Os.kt
jprofilerHome = """C:\Program Files\jprofiler\jprofiler11.1.4""", perfTestWorkingDir = "P:/", ), MACOS( "Mac", androidHome = "/opt/android/sdk", jprofilerHome = "/Applications/JProfiler11.1.4.app", defaultArch = Arch.AARCH64 ); fun escapeKeyValuePair(key: String, value: String) = if (this == WINDOWS) """$key="$value"""" else """"$key=$value""""
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architecture-standards/0004-use-a-platform-architecture.md
This platform is agnostic to what kind of software is being developed. It might be Java or Kotlin libraries running on the JVM, Gradle plugins, Android or iOS applications, C++ libraries, and so on. This platform does not provide special support for a particular language or ecosystem. #### JVM platform
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build-logic/build-init-samples/src/main/kotlin/gradlebuild/generate-samples.gradle.kts
singleProjectSampleLanguages.forEach { language -> setupGeneratorTask(language, "library", ModularizationOption.SINGLE_PROJECT) setupGeneratorTask(language, "application", ModularizationOption.SINGLE_PROJECT) } multiProjectApplicationSampleLanguages.forEach { language -> setupGeneratorTask(language, "application", ModularizationOption.WITH_LIBRARY_PROJECTS) }
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build-logic/build-init-samples/src/main/kotlin/gradlebuild/samples/SamplesGenerator.kt
else "link:{userManualPath}/${descriptor.language.getName()}_plugin.html[${descriptor.language} Plugin]" val pluginType = if (descriptor.componentType === ComponentType.LIBRARY) "Library" else "Application" val configurationCacheCompatMatrixLink = "link:{userManualPath}/configuration_cache.html#config_cache:plugins:core" val configurationCacheCompatibility = when (descriptor.language) {
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build-logic/build-update-utils/src/main/kotlin/gradlebuild/buildutils/tasks/UpdateAgpVersions.kt
"https://androidx.dev/studio/builds" ) val nightlyVersion = dbf.fetchNightlyVersion( "https://androidx.dev/studio/builds/$nightlyBuildId/artifacts/artifacts/repository/com/android/application/com.android.application.gradle.plugin/maven-metadata.xml" ) return FetchedVersions(latests, nightlyBuildId, nightlyVersion) } private fun updateProperties(fetchedVersions: FetchedVersions) =
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