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  1. doc/go1.17_spec.html

    uint32      the set of all unsigned 32-bit integers (0 to 4294967295)
    uint64      the set of all unsigned 64-bit integers (0 to 18446744073709551615)
    
    int8        the set of all signed  8-bit integers (-128 to 127)
    int16       the set of all signed 16-bit integers (-32768 to 32767)
    int32       the set of all signed 32-bit integers (-2147483648 to 2147483647)
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  2. doc/go_spec.html

    uint32      the set of all unsigned 32-bit integers (0 to 4294967295)
    uint64      the set of all unsigned 64-bit integers (0 to 18446744073709551615)
    
    int8        the set of all signed  8-bit integers (-128 to 127)
    int16       the set of all signed 16-bit integers (-32768 to 32767)
    int32       the set of all signed 32-bit integers (-2147483648 to 2147483647)
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    - Registered: Tue Apr 30 11:13:12 GMT 2024
    - Last Modified: Fri Apr 26 00:39:16 GMT 2024
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  3. doc/asm.html

    register, even on architectures with a hardware frame pointer.
    </p>
    
    <p>
    For assembly functions with Go prototypes, <code>go</code> <code>vet</code> will check that the argument names
    and offsets match.
    On 32-bit systems, the low and high 32 bits of a 64-bit value are distinguished by adding
    a <code>_lo</code> or <code>_hi</code> suffix to the name, as in <code>arg_lo+0(FP)</code> or <code>arg_hi+4(FP)</code>.
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    - Last Modified: Tue Nov 28 19:15:27 GMT 2023
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