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samples/guide/src/main/java/okhttp3/recipes/kt/YubikeyClientAuth.kt
*/ @SuppressSignatureCheck class YubikeyClientAuth { fun run() { // The typical PKCS11 slot, may vary with different hardware. val slot = 0 val config = "--name=OpenSC\nlibrary=/Library/OpenSC/lib/opensc-pkcs11.so\nslot=$slot\n" // May fail with ProviderException with root cause like // sun.security.pkcs11.wrapper.PKCS11Exception: CKR_SLOT_ID_INVALID
Registered: Fri Sep 05 11:42:10 UTC 2025 - Last Modified: Sat May 10 11:15:14 UTC 2025 - 4.2K bytes - Viewed (0) -
src/test/java/jcifs/smb/BufferCacheImplTest.java
void cacheCapacityAndRetrievalOrder() { BufferCacheImpl impl = new BufferCacheImpl(2, 3); byte[] a = new byte[1]; byte[] c = new byte[2]; byte[] d = new byte[4]; impl.releaseBuffer(a); // goes to slot 0 impl.releaseBuffer(c); // goes to slot 1 impl.releaseBuffer(d); // dropped (cache full)
Registered: Sun Sep 07 00:10:21 UTC 2025 - Last Modified: Thu Aug 14 05:31:44 UTC 2025 - 7.5K bytes - Viewed (0) -
cmd/admin-heal-ops.go
// operation succeeded. func (h *healSequence) pushHealResultItem(r madmin.HealResultItem) error { // start a timer to keep an upper time limit to find an empty // slot to add the given heal result - if no slot is found it // means that the server is holding the maximum amount of // heal-results in memory and the client has not consumed it // for too long.
Registered: Sun Sep 07 19:28:11 UTC 2025 - Last Modified: Fri Aug 29 02:39:48 UTC 2025 - 25.4K bytes - Viewed (0) -
guava/src/com/google/common/util/concurrent/Striped.java
// We only ever register ArrayReferences with the queue so this is always safe. ArrayReference<? extends L> arrayRef = (ArrayReference<? extends L>) ref; // Try to clear out the array slot, n.b. if we fail that is fine, in either case the // arrayRef will be out of the array after this step. locks.compareAndSet(arrayRef.index, arrayRef, null); } } @Override
Registered: Fri Sep 05 12:43:10 UTC 2025 - Last Modified: Sat Aug 09 01:14:59 UTC 2025 - 20.6K bytes - Viewed (0) -
android/guava/src/com/google/common/primitives/Ints.java
// fgha[c]|[b]de -> fgha[b]|[c]de. Because these two blocks are the same size, we are done. // The Dolphin algorithm is attractive because it does the fewest array reads and writes: each // array slot is read and written exactly once. However, it can have very poor memory locality: // benchmarking shows it can take 7 times longer than the other two in some cases. The other two
Registered: Fri Sep 05 12:43:10 UTC 2025 - Last Modified: Thu Aug 07 16:05:33 UTC 2025 - 31.4K bytes - Viewed (0) -
android/guava/src/com/google/common/base/CharMatcher.java
static final class Whitespace extends NamedFastMatcher { // TABLE is a precomputed hashset of whitespace characters. MULTIPLIER serves as a hash function // whose key property is that it maps 25 characters into the 32-slot table without collision. // Basically this is an opportunistic fast implementation as opposed to "good code". For most // other use-cases, the reduction in readability isn't worth it. static final String TABLE =
Registered: Fri Sep 05 12:43:10 UTC 2025 - Last Modified: Thu Aug 07 16:05:33 UTC 2025 - 53.9K bytes - Viewed (0) -
logger/slog.go
Key: "trace", Value: slog.GroupValue(fields...), }) case l.SlowThreshold != 0 && elapsed > l.SlowThreshold: l.Logger.WarnContext(ctx, "SQL executed", slog.Attr{ Key: "trace", Value: slog.GroupValue(fields...), }) case l.LogLevel >= Info: l.Logger.InfoContext(ctx, "SQL executed", slog.Attr{ Key: "trace", Value: slog.GroupValue(fields...), }) }
Registered: Sun Sep 07 09:35:13 UTC 2025 - Last Modified: Mon Jul 28 09:34:58 UTC 2025 - 2.3K bytes - Viewed (0) -
docs/en/docs/async.md
So, to balance that out, imagine the following short story: > You have to clean a big, dirty house. *Yep, that's the whole story*. --- There's no waiting 🕙 anywhere, just a lot of work to be done, on multiple places of the house.
Registered: Sun Sep 07 07:19:17 UTC 2025 - Last Modified: Sun Aug 31 09:56:21 UTC 2025 - 24K bytes - Viewed (0) -
android/guava-tests/test/com/google/common/hash/AbstractStreamingHasherTest.java
} /** * This test creates a long random sequence of inputs, then a lot of differently configured sinks * process it; all should produce the same answer, the only difference should be the number of * process()/processRemaining() invocations, due to alignment. */ @AndroidIncompatible // slow. TODO(cpovirk): Maybe just reduce iterations under Android. public void testExhaustive() throws Exception {
Registered: Fri Sep 05 12:43:10 UTC 2025 - Last Modified: Tue May 13 17:27:14 UTC 2025 - 8.5K bytes - Viewed (0) -
okhttp/src/commonJvmAndroid/kotlin/okhttp3/ResponseBody.kt
import okhttp3.internal.chooseCharset import okhttp3.internal.closeQuietly import okhttp3.internal.readBomAsCharset import okio.Buffer import okio.BufferedSource import okio.ByteString import okio.use /** * A one-shot stream from the origin server to the client application with the raw bytes of the * response body. Each response body is supported by an active connection to the webserver. This
Registered: Fri Sep 05 11:42:10 UTC 2025 - Last Modified: Tue May 27 14:51:25 UTC 2025 - 11.6K bytes - Viewed (0)