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  1. docs/en/docs/advanced/websockets.md

    This, of course, is not optimal and you wouldn't use it for production.
    
    In production you would have one of the options above.
    
    But it's the simplest way to focus on the server-side of WebSockets and have a working example:
    
    {* ../../docs_src/websockets_/tutorial001_py310.py hl[2,6:38,41:43] *}
    
    ## Create a `websocket` { #create-a-websocket }
    
    Created: Sun Apr 05 07:19:11 GMT 2026
    - Last Modified: Sat Mar 07 09:29:03 GMT 2026
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  2. docs/en/docs/advanced/security/http-basic-auth.md

    # HTTP Basic Auth { #http-basic-auth }
    
    For the simplest cases, you can use HTTP Basic Auth.
    
    In HTTP Basic Auth, the application expects a header that contains a username and a password.
    
    If it doesn't receive it, it returns an HTTP 401 "Unauthorized" error.
    
    And returns a header `WWW-Authenticate` with a value of `Basic`, and an optional `realm` parameter.
    
    That tells the browser to show the integrated prompt for a username and password.
    
    Created: Sun Apr 05 07:19:11 GMT 2026
    - Last Modified: Thu Mar 05 18:13:19 GMT 2026
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  3. android/guava/src/com/google/common/collect/ImmutableCollection.java

        for (E e : this) {
          dst[offset++] = e;
        }
        return offset;
      }
    
      @J2ktIncompatible
      @GwtIncompatible
        Object writeReplace() {
        // We serialize by default to ImmutableList, the simplest thing that works.
        return new ImmutableList.SerializedForm(toArray());
      }
    
      @J2ktIncompatible // serialization
      private void readObject(ObjectInputStream stream) throws InvalidObjectException {
    Created: Fri Apr 03 12:43:13 GMT 2026
    - Last Modified: Thu Jan 29 22:14:05 GMT 2026
    - 21.4K bytes
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  4. docs/en/docs/deployment/concepts.md

    ### In a Remote Server { #in-a-remote-server }
    
    When you set up a remote server (a cloud server, a virtual machine, etc.) the simplest thing you can do is use `fastapi run` (which uses Uvicorn) or something  similar, manually, the same way you do when developing locally.
    
    And it will work and will be useful **during development**.
    
    Created: Sun Apr 05 07:19:11 GMT 2026
    - Last Modified: Thu Mar 05 18:13:19 GMT 2026
    - 18.5K bytes
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  5. docs/en/docs/tutorial/first-steps.md

    # First Steps { #first-steps }
    
    The simplest FastAPI file could look like this:
    
    {* ../../docs_src/first_steps/tutorial001_py310.py *}
    
    Copy that to a file `main.py`.
    
    Run the live server:
    
    <div class="termy">
    
    ```console
    $ <font color="#4E9A06">fastapi</font> dev
    
      <span style="background-color:#009485"><font color="#D3D7CF"> FastAPI </font></span>  Starting development server 🚀
    
    Created: Sun Apr 05 07:19:11 GMT 2026
    - Last Modified: Sat Mar 07 09:29:03 GMT 2026
    - 13.4K bytes
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  6. guava/src/com/google/common/collect/ImmutableCollection.java

        for (E e : this) {
          dst[offset++] = e;
        }
        return offset;
      }
    
      @J2ktIncompatible
      @GwtIncompatible
        Object writeReplace() {
        // We serialize by default to ImmutableList, the simplest thing that works.
        return new ImmutableList.SerializedForm(toArray());
      }
    
      @J2ktIncompatible // serialization
      private void readObject(ObjectInputStream stream) throws InvalidObjectException {
    Created: Fri Apr 03 12:43:13 GMT 2026
    - Last Modified: Thu Jan 29 22:14:05 GMT 2026
    - 18.7K bytes
    - Click Count (0)
  7. android/guava/src/com/google/common/graph/Graph.java

     *
     * <p>There are three primary interfaces provided to represent graphs. In order of increasing
     * complexity they are: {@link Graph}, {@link ValueGraph}, and {@link Network}. You should generally
     * prefer the simplest interface that satisfies your use case. See the <a
     * href="https://github.com/google/guava/wiki/GraphsExplained#choosing-the-right-graph-type">
     * "Choosing the right graph type"</a> section of the Guava User Guide for more details.
    Created: Fri Apr 03 12:43:13 GMT 2026
    - Last Modified: Wed Mar 11 01:10:31 GMT 2026
    - 13.6K bytes
    - Click Count (0)
  8. android/guava/src/com/google/common/graph/ValueGraph.java

     *
     * <p>There are three primary interfaces provided to represent graphs. In order of increasing
     * complexity they are: {@link Graph}, {@link ValueGraph}, and {@link Network}. You should generally
     * prefer the simplest interface that satisfies your use case. See the <a
     * href="https://github.com/google/guava/wiki/GraphsExplained#choosing-the-right-graph-type">
     * "Choosing the right graph type"</a> section of the Guava User Guide for more details.
    Created: Fri Apr 03 12:43:13 GMT 2026
    - Last Modified: Wed Mar 11 01:10:31 GMT 2026
    - 15K bytes
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  9. docs/en/docs/tutorial/sql-databases.md

    <div class="termy">
    
    ```console
    $ pip install sqlmodel
    ---> 100%
    ```
    
    </div>
    
    ## Create the App with a Single Model { #create-the-app-with-a-single-model }
    
    We'll create the simplest first version of the app with a single **SQLModel** model first.
    
    Later we'll improve it increasing security and versatility with **multiple models** below. 🤓
    
    ### Create Models { #create-models }
    
    Created: Sun Apr 05 07:19:11 GMT 2026
    - Last Modified: Sat Mar 07 09:29:03 GMT 2026
    - 15.3K bytes
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  10. android/guava/src/com/google/common/graph/Network.java

     *
     * <p>There are three primary interfaces provided to represent graphs. In order of increasing
     * complexity they are: {@link Graph}, {@link ValueGraph}, and {@link Network}. You should generally
     * prefer the simplest interface that satisfies your use case. See the <a
     * href="https://github.com/google/guava/wiki/GraphsExplained#choosing-the-right-graph-type">
     * "Choosing the right graph type"</a> section of the Guava User Guide for more details.
    Created: Fri Apr 03 12:43:13 GMT 2026
    - Last Modified: Wed Mar 11 01:10:31 GMT 2026
    - 17.6K bytes
    - Click Count (0)
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