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Results 1 - 3 of 3 for floorDiv (0.16 seconds)
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android/guava/src/com/google/common/math/IntMath.java
* equivalent to regular Java division, {@code p / q}; and if it is {@link RoundingMode#FLOOR}, * then this method is equivalent to {@link Math#floorDiv(int,int) Math.floorDiv}{@code (p, q)}. * * @throws ArithmeticException if {@code q == 0}, or if {@code mode == UNNECESSARY} and {@code a} * is not an integer multiple of {@code b} */Created: Fri Apr 03 12:43:13 GMT 2026 - Last Modified: Thu Jan 29 22:14:05 GMT 2026 - 26.1K bytes - Click Count (0) -
android/guava/src/com/google/common/math/LongMath.java
* equivalent to regular Java division, {@code p / q}; and if it is {@link RoundingMode#FLOOR}, * then this method is equivalent to {@link Math#floorDiv(long,long) Math.floorDiv}{@code (p, q)}. * * @throws ArithmeticException if {@code q == 0}, or if {@code mode == UNNECESSARY} and {@code a} * is not an integer multiple of {@code b} */ @GwtIncompatible // TODOCreated: Fri Apr 03 12:43:13 GMT 2026 - Last Modified: Mon Mar 09 23:01:02 GMT 2026 - 46.8K bytes - Click Count (0) -
RELEASE.md
* Unary GPU kernels: Abs, Atanh, Acos, Acosh, Asin, Asinh, Atan, Cos, Cosh, Sin, Sinh, Tan, Tanh. * Binary GPU kernels: AddV2, Sub, Div, DivNoNan, Mul, MulNoNan, FloorDiv, Equal, NotEqual, Greater, GreaterEqual, LessEqual, Less. * `tf.lite` * Add experimental supports conversion of models that may be larger than 2GB before buffer deduplication ### Bug Fixes and Other ChangesCreated: Tue Apr 07 12:39:13 GMT 2026 - Last Modified: Mon Mar 30 18:31:38 GMT 2026 - 746.5K bytes - Click Count (3)