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Results 1 - 10 of 18 for complexity (0.07 sec)

  1. tensorflow/c/eager/abstract_function.h

    #include "tensorflow/core/platform/refcount.h"
    #include "tensorflow/core/platform/status.h"
    
    namespace tensorflow {
    
    class FunctionRecord;
    
    // A traced function: this hides the complexity of converting the serialized
    // representation between various supported formats e.g. FunctionDef and Mlir
    // function.
    class AbstractFunction : public core::RefCounted {
     protected:
    Registered: Tue Nov 05 12:39:12 UTC 2024
    - Last Modified: Sat Oct 12 05:11:17 UTC 2024
    - 1.9K bytes
    - Viewed (0)
  2. istioctl/pkg/tag/generate.go

    				return "", fmt.Errorf("failed deactivating existing default revision: %w", err)
    			}
    		}
    
    		// TODO(Monkeyanator) should extract the validationURL from revision's validating webhook here. However,
    		// to ease complexity when pointing default to revision without per-revision validating webhook,
    		// instead grab the endpoint information from the mutating webhook. This is not strictly correct.
    Registered: Wed Nov 06 22:53:10 UTC 2024
    - Last Modified: Wed Oct 09 16:05:45 UTC 2024
    - 13.3K bytes
    - Viewed (0)
  3. docs/en/docs/deployment/docker.md

    Having another process manager inside the container (as would be with multiple workers) would only add **unnecessary complexity** that you are most probably already taking care of with your cluster system.
    
    ### Containers with Multiple Processes and Special Cases
    
    Registered: Sun Nov 03 07:19:11 UTC 2024
    - Last Modified: Wed Sep 18 16:09:57 UTC 2024
    - 28.5K bytes
    - Viewed (0)
  4. guava/src/com/google/common/graph/Network.java

     *
     * <p>A graph is composed of a set of nodes and a set of edges connecting pairs of nodes.
     *
     * <p>There are three primary interfaces provided to represent graphs. In order of increasing
     * complexity they are: {@link Graph}, {@link ValueGraph}, and {@link Network}. You should generally
     * prefer the simplest interface that satisfies your use case. See the <a
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Thu Oct 10 15:41:27 UTC 2024
    - 22.4K bytes
    - Viewed (0)
  5. guava/src/com/google/common/graph/ValueGraph.java

     *
     * <p>A graph is composed of a set of nodes and a set of edges connecting pairs of nodes.
     *
     * <p>There are three primary interfaces provided to represent graphs. In order of increasing
     * complexity they are: {@link Graph}, {@link ValueGraph}, and {@link Network}. You should generally
     * prefer the simplest interface that satisfies your use case. See the <a
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Thu Oct 10 15:41:27 UTC 2024
    - 16K bytes
    - Viewed (0)
  6. architecture/ambient/ztunnel.md

    1. If the destination is on our node, we "fast path" the request and convert this into an inbound request.
       This has the same semantics as if we had sent a request back to ourselves, but is more efficient and reduces complexity in the Ztunnel.
    1. Otherwise, we forward the request to the destination using HBONE. If the destination is a Service, we resolve this to a specific pod IP.
    
    In all cases, we spoof the original source IP.
    
    Registered: Wed Nov 06 22:53:10 UTC 2024
    - Last Modified: Wed Jul 17 23:10:17 UTC 2024
    - 16.8K bytes
    - Viewed (0)
  7. android/guava/src/com/google/common/graph/Graph.java

     *
     * <p>A graph is composed of a set of nodes and a set of edges connecting pairs of nodes.
     *
     * <p>There are three primary interfaces provided to represent graphs. In order of increasing
     * complexity they are: {@link Graph}, {@link ValueGraph}, and {@link Network}. You should generally
     * prefer the simplest interface that satisfies your use case. See the <a
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Thu Oct 10 15:41:27 UTC 2024
    - 13.7K bytes
    - Viewed (0)
  8. guava/src/com/google/common/graph/Graph.java

     *
     * <p>A graph is composed of a set of nodes and a set of edges connecting pairs of nodes.
     *
     * <p>There are three primary interfaces provided to represent graphs. In order of increasing
     * complexity they are: {@link Graph}, {@link ValueGraph}, and {@link Network}. You should generally
     * prefer the simplest interface that satisfies your use case. See the <a
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Thu Oct 10 15:41:27 UTC 2024
    - 13.7K bytes
    - Viewed (0)
  9. android/guava/src/com/google/common/graph/Network.java

     *
     * <p>A graph is composed of a set of nodes and a set of edges connecting pairs of nodes.
     *
     * <p>There are three primary interfaces provided to represent graphs. In order of increasing
     * complexity they are: {@link Graph}, {@link ValueGraph}, and {@link Network}. You should generally
     * prefer the simplest interface that satisfies your use case. See the <a
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Thu Oct 10 15:41:27 UTC 2024
    - 21.1K bytes
    - Viewed (0)
  10. src/cmd/cgo/doc.go

    they need to be linked into the final binary, along with the libraries
    they might depend on (in the case of puts, stdio). cmd/link has been
    extended to understand basic ELF files, but it does not understand ELF
    in the full complexity that modern C libraries embrace, so it cannot
    in general generate direct references to the system libraries.
    
    Instead, the build process generates an object file using dynamic
    Registered: Tue Nov 05 11:13:11 UTC 2024
    - Last Modified: Tue Oct 01 22:52:54 UTC 2024
    - 44K bytes
    - Viewed (0)
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