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Results 1 - 3 of 3 for bandwidth (0.22 sec)

  1. README.md

    OkHttp
    ======
    
    See the [project website][okhttp] for documentation and APIs.
    
    HTTP is the way modern applications network. It’s how we exchange data & media. Doing HTTP
    efficiently makes your stuff load faster and saves bandwidth.
    
    OkHttp is an HTTP client that’s efficient by default:
    
     * HTTP/2 support allows all requests to the same host to share a socket.
     * Connection pooling reduces request latency (if HTTP/2 isn’t available).
    Registered: Fri Sep 05 11:42:10 UTC 2025
    - Last Modified: Mon Jul 28 07:33:49 UTC 2025
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  2. okhttp/src/commonJvmAndroid/kotlin/okhttp3/Cache.kt

    import okio.Path
    import okio.Path.Companion.toOkioPath
    import okio.Sink
    import okio.Source
    import okio.buffer
    
    /**
     * Caches HTTP and HTTPS responses to the filesystem so they may be reused, saving time and
     * bandwidth.
     *
     * The Cache instance must have exclusive access to the [directory], since the internal data structures
     * may cause corruption or runtime errors if not. It may however be shared amongst multiple OkHttpClient
     * instances.
    Registered: Fri Sep 05 11:42:10 UTC 2025
    - Last Modified: Sat Aug 16 09:39:51 UTC 2025
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    - Viewed (0)
  3. CHANGELOG/CHANGELOG-1.32.md

    - kube-proxy uses field-selector clusterIP!=None on Services to avoid watching for Headless Services, reducing unnecessary network bandwidth ([#126769](https://github.com/kubernetes/kubernetes/pull/126769), [@Sakuralbj](https://github.com/Sakuralbj)) [SIG Network]
    Registered: Fri Sep 05 09:05:11 UTC 2025
    - Last Modified: Wed Aug 13 14:49:49 UTC 2025
    - 412.3K bytes
    - Viewed (0)
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