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internal/grid/muxclient.go
var cancel context.CancelFunc ctx, cancel = context.WithTimeout(ctx, defaultSingleRequestTimeout) defer cancel() } // Send request if err := m.send(msg); err != nil { return nil, err } if debugReqs { fmt.Println(m.MuxID, m.parent.String(), "SEND") } // Wait for response or context. select { case v, ok := <-ch: if !ok { return nil, ErrDisconnected }
Registered: Sun Nov 03 19:28:11 UTC 2024 - Last Modified: Fri Jun 07 15:51:52 UTC 2024 - 15.9K bytes - Viewed (0) -
compat/maven-plugin-api/src/main/java/org/apache/maven/plugin/logging/Log.java
/** * @return true if the <b>debug</b> error level is enabled */ boolean isDebugEnabled(); /** * Send a message to the user in the <b>debug</b> error level. * * @param content */ void debug(CharSequence content); /** * Send a message (and accompanying exception) to the user in the <b>debug</b> error level.<br>
Registered: Sun Nov 03 03:35:11 UTC 2024 - Last Modified: Fri Oct 25 12:31:46 UTC 2024 - 4.6K bytes - Viewed (0) -
internal/grid/muxserver.go
go func() { wg.Wait() defer xioutil.SafeClose(send) err := m.handleRequests(ctx, msg, send, handler, handlerIn) if err != nil { handlerErr.Store(err) } }() // Response sender goroutine... go func(outBlock <-chan struct{}) { wg.Wait() defer m.parent.deleteMux(true, m.ID) m.sendResponses(ctx, send, c, &handlerErr, outBlock) }(m.outBlock)
Registered: Sun Nov 03 19:28:11 UTC 2024 - Last Modified: Fri Jun 07 15:51:52 UTC 2024 - 9.7K bytes - Viewed (0) -
docs/en/docs/advanced/websockets.md
/// ## Await for messages and send messages In your WebSocket route you can `await` for messages and send messages. ```Python hl_lines="48-52" {!../../docs_src/websockets/tutorial001.py!} ``` You can receive and send binary, text, and JSON data. ## Try it If your file is named `main.py`, run your application with:
Registered: Sun Nov 03 07:19:11 UTC 2024 - Last Modified: Sun Oct 06 20:36:54 UTC 2024 - 6.3K bytes - Viewed (0) -
docs/en/docs/advanced/openapi-webhooks.md
This is normally called a **webhook**. ## Webhooks steps The process normally is that **you define** in your code what is the message that you will send, the **body of the request**. You also define in some way at which **moments** your app will send those requests or events.
Registered: Sun Nov 03 07:19:11 UTC 2024 - Last Modified: Mon Oct 28 10:38:23 UTC 2024 - 2.8K bytes - Viewed (0) -
cni/pkg/nodeagent/ztunnelserver.go
} /* To clean up stale ztunnels we may need to ztunnel to send its (uid, bootid / boot time) to us so that we can remove stale entries when the ztunnel pod is deleted or when the ztunnel pod is restarted in the same pod (remove old entries when the same uid connects again, but with different boot id?) save a queue of what needs to be sent to the ztunnel pod and send it one by one when it connects.
Registered: Wed Nov 06 22:53:10 UTC 2024 - Last Modified: Mon Jul 29 16:08:35 UTC 2024 - 13.2K bytes - Viewed (0) -
cmd/consolelogger.go
} // Type - returns type of the target func (sys *HTTPConsoleLoggerSys) Type() types.TargetType { return types.TargetConsole } // Send log message 'e' to console and publish to console // log pubsub system func (sys *HTTPConsoleLoggerSys) Send(ctx context.Context, entry interface{}) error { var lg log.Info switch e := entry.(type) { case log.Entry: lg = log.Info{Entry: e, NodeName: sys.nodeName}
Registered: Sun Nov 03 19:28:11 UTC 2024 - Last Modified: Fri May 24 23:05:23 UTC 2024 - 5.5K bytes - Viewed (0) -
internal/event/target/mqtt.go
} func (target *MQTTTarget) isActive() (bool, error) { if !target.client.IsConnectionOpen() { return false, store.ErrNotConnected } return true, nil } // send - sends an event to the mqtt. func (target *MQTTTarget) send(eventData event.Event) error { objectName, err := url.QueryUnescape(eventData.S3.Object.Key) if err != nil { return err } key := eventData.S3.Bucket.Name + "/" + objectName
Registered: Sun Nov 03 19:28:11 UTC 2024 - Last Modified: Fri Sep 06 23:06:30 UTC 2024 - 8.2K bytes - Viewed (0) -
cmd/event-notification.go
evnot.targetList.Remove(targetIDSet) } // Send - sends the event to all registered notification targets func (evnot *EventNotifier) Send(args eventArgs) { evnot.RLock() targetIDSet := evnot.bucketRulesMap[args.BucketName].Match(args.EventName, args.Object.Name) evnot.RUnlock() if len(targetIDSet) == 0 { return } // If MINIO_API_SYNC_EVENTS is set, send events synchronously.
Registered: Sun Nov 03 19:28:11 UTC 2024 - Last Modified: Fri Jun 21 22:22:24 UTC 2024 - 7.7K bytes - Viewed (0) -
internal/logger/target/http/http.go
// assign the new webhook target to this field. // The Send() method will then re-direct entries // to the new target when the current one // has been set to status "statusClosed". // Once the glogal target slice has been migrated // the current target will stop receiving entries. migrateTarget *Target // Number of events per HTTP send to webhook target // this is ideally useful only if your endpoint can
Registered: Sun Nov 03 19:28:11 UTC 2024 - Last Modified: Wed Sep 11 22:20:42 UTC 2024 - 15.6K bytes - Viewed (0)