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Results 1 - 2 of 2 for LevelDebug (0.14 sec)

  1. src/log/slog/value_test.go

    	}
    	_ = u
    	_ = f
    	_ = b
    	_ = s
    	_ = x
    	_ = tm
    }
    
    func TestAnyLevelAlloc(t *testing.T) {
    	// Because typical Levels are small integers,
    	// they are zero-alloc.
    	var a Value
    	x := LevelDebug + 100
    	wantAllocs(t, 0, func() { a = AnyValue(x) })
    	_ = a
    }
    
    func TestAnyValue(t *testing.T) {
    	for _, test := range []struct {
    		in   any
    		want Value
    	}{
    		{1, IntValue(1)},
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Thu May 16 16:12:08 UTC 2024
    - 6.9K bytes
    - Viewed (0)
  2. src/cmd/vendor/golang.org/x/tools/internal/stdlib/manifest.go

    		{"KindGroup", Const, 21},
    		{"KindInt64", Const, 21},
    		{"KindLogValuer", Const, 21},
    		{"KindString", Const, 21},
    		{"KindTime", Const, 21},
    		{"KindUint64", Const, 21},
    		{"Level", Type, 21},
    		{"LevelDebug", Const, 21},
    		{"LevelError", Const, 21},
    		{"LevelInfo", Const, 21},
    		{"LevelKey", Const, 21},
    		{"LevelVar", Type, 21},
    		{"LevelWarn", Const, 21},
    		{"Leveler", Type, 21},
    		{"Log", Func, 21},
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Tue Apr 02 02:20:05 UTC 2024
    - 534.2K bytes
    - Viewed (0)
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