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cmd/erasure-coding.go
panic(err) } enc = e }) return enc } return } // EncodeData encodes the given data and returns the erasure-coded data. // It returns an error if the erasure coding failed. func (e *Erasure) EncodeData(ctx context.Context, data []byte) ([][]byte, error) { if len(data) == 0 { return make([][]byte, e.dataBlocks+e.parityBlocks), nil } encoded, err := e.encoder().Split(data)
Registered: Sun Sep 07 19:28:11 UTC 2025 - Last Modified: Fri Aug 29 02:39:48 UTC 2025 - 8.5K bytes - Viewed (0) -
docs/erasure/storage-class/README.md
MinIO server supports storage class in erasure coding mode. This allows configurable data and parity drives per object. This page is intended as a summary of MinIO Erasure Coding. For a more complete explanation, see <https://docs.min.io/community/minio-object-store/operations/concepts/erasure-coding.html>. ## Overview
Registered: Sun Sep 07 19:28:11 UTC 2025 - Last Modified: Tue Aug 12 18:20:36 UTC 2025 - 5.9K bytes - Viewed (0) -
README.md
require distributed deploying MinIO with Erasure Coding. For extended development and production, deploy MinIO with Erasure Coding enabled - specifically, with a *minimum* of 4 drives per MinIO server. See [MinIO Erasure Code Overview](https://docs.min.io/community/minio-object-store/operations/concepts/erasure-coding.html) for more complete documentation. ### Stable
Registered: Sun Sep 07 19:28:11 UTC 2025 - Last Modified: Tue Aug 12 18:20:36 UTC 2025 - 18.7K bytes - Viewed (0) -
docs/integrations/veeam/README.md
Registered: Sun Sep 07 19:28:11 UTC 2025 - Last Modified: Tue Aug 12 18:20:36 UTC 2025 - 5.5K bytes - Viewed (0) -
PULL_REQUESTS_ETIQUETTE.md
- **Engage Early**: Discuss complex changes in issues or Slack (https://slack.min.io) before coding. - **Be Responsive**: Address reviewer feedback promptly to keep PRs moving. - **Learn from Reviews**: Use feedback to improve future contributions. ## Resources - [MinIO Coding Standards](https://github.com/minio/minio/blob/master/CONTRIBUTING.md)
Registered: Sun Sep 07 19:28:11 UTC 2025 - Last Modified: Sun May 25 16:32:03 UTC 2025 - 4.7K bytes - Viewed (0) -
docs/distributed/README.md
rot](https://github.com/minio/minio/blob/master/docs/erasure/README.md#what-is-bit-rot-protection) using [erasure code](https://docs.min.io/community/minio-object-store/operations/concepts/erasure-coding.html). As the minimum drives required for distributed MinIO is 2 (same as minimum drives required for erasure coding), erasure code automatically kicks in as you launch distributed MinIO. If one or more drives are offline at the start of a PutObject or NewMultipartUpload operation the object will...
Registered: Sun Sep 07 19:28:11 UTC 2025 - Last Modified: Tue Aug 12 18:20:36 UTC 2025 - 8.9K bytes - Viewed (0) -
docs/erasure/README.md
## How are drives used for Erasure Code? MinIO divides the drives you provide into erasure-coding sets of *2 to 16* drives. Therefore, the number of drives you present must be a multiple of one of these numbers. Each object is written to a single erasure-coding set.
Registered: Sun Sep 07 19:28:11 UTC 2025 - Last Modified: Tue Aug 12 18:20:36 UTC 2025 - 4.2K bytes - Viewed (0) -
docs/orchestration/README.md
containers provide isolated application execution environment, orchestration platforms allow seamless scaling by helping replicate and manage containers. MinIO extends this by adding isolated storage environment for each tenant. MinIO is built ground up on the cloud-native premise. With features like erasure-coding, distributed and shared setup, it focuses only on storage and does it very well. While, it can be scaled by just replicating MinIO instances per tenant via an orchestration platform....
Registered: Sun Sep 07 19:28:11 UTC 2025 - Last Modified: Tue Aug 12 18:20:36 UTC 2025 - 2.2K bytes - Viewed (0) -
docs/orchestration/kubernetes/README.md
## Explore Further - [MinIO Erasure Code QuickStart Guide](https://docs.min.io/community/minio-object-store/operations/concepts/erasure-coding.html) - [Kubernetes Documentation](https://kubernetes.io/docs/home/)
Registered: Sun Sep 07 19:28:11 UTC 2025 - Last Modified: Tue Aug 12 18:20:36 UTC 2025 - 1.6K bytes - Viewed (0) -
guava/src/com/google/common/net/MediaType.java
* * @since 20.0 */ public static final MediaType BASIC_AUDIO = createConstant(AUDIO_TYPE, "basic"); /** * Advanced Audio Coding. For more information, see <a * href="https://en.wikipedia.org/wiki/Advanced_Audio_Coding">Advanced Audio Coding</a>. * * @since 20.0 */ public static final MediaType AAC_AUDIO = createConstant(AUDIO_TYPE, "aac"); /**
Registered: Fri Sep 05 12:43:10 UTC 2025 - Last Modified: Tue May 13 17:27:14 UTC 2025 - 48K bytes - Viewed (0)