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Results 1 - 3 of 3 for unreadByteStuffedByte (0.14 sec)
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src/image/jpeg/reader.go
func (d *decoder) fill() error { if d.bytes.i != d.bytes.j { panic("jpeg: fill called when unread bytes exist") } // Move the last 2 bytes to the start of the buffer, in case we need // to call unreadByteStuffedByte. if d.bytes.j > 2 { d.bytes.buf[0] = d.bytes.buf[d.bytes.j-2] d.bytes.buf[1] = d.bytes.buf[d.bytes.j-1] d.bytes.i, d.bytes.j = 2, 2 } // Fill in the rest of the buffer.
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Thu Oct 19 12:02:45 UTC 2023 - 22.5K bytes - Viewed (0) -
src/image/jpeg/huffman.go
// be able to read the next symbol out of the previously read bits. // First, undo the readByte that the ensureNBits call made. if d.bytes.nUnreadable != 0 { d.unreadByteStuffedByte() } goto slowPath } } if v := h.lut[(d.bits.a>>uint32(d.bits.n-lutSize))&0xff]; v != 0 { n := (v & 0xff) - 1 d.bits.n -= int32(n) d.bits.m >>= n return uint8(v >> 8), nil
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Mon Mar 11 17:08:05 UTC 2024 - 6.3K bytes - Viewed (0) -
src/image/jpeg/reader_test.go
// in issue 10413. It is only 504 bytes, and shouldn't take long for Decode // to return an error. The Start Of Frame marker gives the image dimensions // as 8192 wide and 8192 high, so even if an unreadByteStuffedByte bug // doesn't technically lead to an infinite loop, such a bug can still cause // an unreasonably long loop for such a short input. const input = "" +
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Thu Apr 25 00:46:29 UTC 2024 - 24.4K bytes - Viewed (0)