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Results 1 - 10 of 341 for spent (0.12 sec)

  1. internal/grid/benchmark_test.go

    					atomic.AddInt64(&lat, latency)
    				})
    				spent := time.Since(t)
    				if spent > 0 && n > 0 {
    					// Since we are benchmarking n parallel servers we need to multiply by n.
    					// This will give an estimate of the total ops/s.
    					latency := float64(atomic.LoadInt64(&lat)) / float64(time.Millisecond)
    					b.ReportMetric(float64(n)*float64(ops)/spent.Seconds(), "vops/s")
    					b.ReportMetric(latency/float64(ops), "ms/op")
    Registered: Sun Nov 03 19:28:11 UTC 2024
    - Last Modified: Fri Jun 07 15:51:52 UTC 2024
    - 15.7K bytes
    - Viewed (0)
  2. docs/en/docs/history-design-future.md

    Also, the best approach was to use already existing standards.
    
    So, before even starting to code **FastAPI**, I spent several months studying the specs for OpenAPI, JSON Schema, OAuth2, etc. Understanding their relationship, overlap, and differences.
    
    ## Design
    
    Then I spent some time designing the developer "API" I wanted to have as a user (as a developer using FastAPI).
    
    Registered: Sun Nov 03 07:19:11 UTC 2024
    - Last Modified: Mon Jul 29 23:35:07 UTC 2024
    - 4.1K bytes
    - Viewed (0)
  3. cmd/xl-storage-disk-id-check.go

    			select {
    			case <-dctx.Done():
    				if !timeout.Stop() {
    					<-timeout.C
    				}
    			case <-timeout.C:
    				spent := time.Since(started)
    				goOffline(fmt.Errorf("unable to write+read for %v", spent.Round(time.Millisecond)), spent)
    			}
    		}()
    
    		func() {
    			defer dcancel()
    
    			err := p.storage.WriteAll(ctx, minioMetaTmpBucket, fn, toWrite)
    			if err != nil {
    Registered: Sun Nov 03 19:28:11 UTC 2024
    - Last Modified: Sat Oct 26 09:56:26 UTC 2024
    - 34.5K bytes
    - Viewed (0)
  4. impl/maven-core/src/main/java/org/apache/maven/execution/BuildSummary.java

         */
        private final MavenProject project;
    
        /**
         * The build time of the project in milliseconds.
         */
        private final long wallTime;
    
        /**
         * The total amount of time spent for to run mojos in milliseconds.
         */
        private final long execTime;
    
        /**
         * Creates a new build summary for the specified project.
         *
    Registered: Sun Nov 03 03:35:11 UTC 2024
    - Last Modified: Fri Oct 25 12:31:46 UTC 2024
    - 2.8K bytes
    - Viewed (0)
  5. cmd/dynamic-timeouts.go

    		}
    		atomic.StoreInt64(&dt.timeout, timeout)
    	} else if failPct < dynamicTimeoutDecreaseThresholdPct {
    		// We are hitting the timeout relatively few times,
    		// so decrease the timeout towards 25 % of maximum time spent.
    		max = max * 125 / 100
    
    		timeout := atomic.LoadInt64(&dt.timeout)
    		if max < time.Duration(timeout) {
    			// Move 50% toward the max.
    			timeout = (int64(max) + timeout) / 2
    		}
    Registered: Sun Nov 03 19:28:11 UTC 2024
    - Last Modified: Fri Aug 19 23:21:05 UTC 2022
    - 4.5K bytes
    - Viewed (0)
  6. android/guava/src/com/google/common/cache/CacheStats.java

        return (totalLoadCount == 0) ? 0.0 : (double) loadExceptionCount / totalLoadCount;
      }
    
      /**
       * Returns the total number of nanoseconds the cache has spent loading new values. This can be
       * used to calculate the miss penalty. This value is increased every time {@code loadSuccessCount}
       * or {@code loadExceptionCount} is incremented.
       */
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Fri Oct 18 19:07:49 UTC 2024
    - 12.6K bytes
    - Viewed (0)
  7. guava/src/com/google/common/cache/CacheStats.java

        return (totalLoadCount == 0) ? 0.0 : (double) loadExceptionCount / totalLoadCount;
      }
    
      /**
       * Returns the total number of nanoseconds the cache has spent loading new values. This can be
       * used to calculate the miss penalty. This value is increased every time {@code loadSuccessCount}
       * or {@code loadExceptionCount} is incremented.
       */
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Fri Oct 18 19:07:49 UTC 2024
    - 12.6K bytes
    - Viewed (0)
  8. android/guava-tests/benchmark/com/google/common/io/ByteSourceAsCharSourceReadBenchmark.java

            }
            return sb.toString();
          }
        },
        // It really seems like this should be faster than TO_BYTE_ARRAY_NEW_STRING.  But it just isn't
        // my best guess is that the jdk authors have spent more time optimizing that callpath than this
        // one. (StringCoding$StringDecoder vs. StreamDecoder).  StringCoding has a ton of special cases
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Mon Oct 10 19:45:10 UTC 2022
    - 5.2K bytes
    - Viewed (0)
  9. cmd/last-minute.go

    		dur = 0
    	}
    	a.Total += int64(dur)
    	a.N++
    }
    
    // Merge b into a.
    func (a *AccElem) merge(b AccElem) {
    	a.N += b.N
    	a.Total += b.Total
    	a.Size += b.Size
    }
    
    // Avg returns average time spent.
    func (a AccElem) avg() time.Duration {
    	if a.N >= 1 && a.Total > 0 {
    		return time.Duration(a.Total / a.N)
    	}
    	return 0
    }
    
    // asTimedAction returns the element as a madmin.TimedAction.
    Registered: Sun Nov 03 19:28:11 UTC 2024
    - Last Modified: Wed Jul 05 17:40:45 UTC 2023
    - 4.8K bytes
    - Viewed (0)
  10. docs/changelogs/upgrading_to_okhttp_4.md

    =====================
    
    OkHttp 4.x upgrades our implementation language from Java to Kotlin and keeps everything else the
    same. We’ve chosen Kotlin because it gives us powerful new capabilities while integrating closely
    with Java.
    
    We spent a lot of time and energy on retaining strict compatibility with OkHttp 3.x. We’re even
    keeping the package name the same: `okhttp3`!
    
    There are three kinds of compatibility we’re tracking:
    
    Registered: Fri Nov 01 11:42:11 UTC 2024
    - Last Modified: Sun Feb 06 16:58:16 UTC 2022
    - 10.9K bytes
    - Viewed (0)
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