- Sort Score
- Result 10 results
- Languages All
Results 1 - 10 of 135 for efficiency (0.11 sec)
-
src/arena/arena.go
//go:build goexperiment.arenas /* The arena package provides the ability to allocate memory for a collection of Go values and free that space manually all at once, safely. The purpose of this functionality is to improve efficiency: manually freeing memory before a garbage collection delays that cycle. Less frequent cycles means the CPU cost of the garbage collector is incurred less frequently.
Registered: Tue Nov 05 11:13:11 UTC 2024 - Last Modified: Wed Oct 12 20:23:36 UTC 2022 - 4.3K bytes - Viewed (0) -
docs/throttle/README.md
Example: Limit a MinIO cluster to accept at max 1600 simultaneous S3 API requests across all nodes of the cluster. ```sh export MINIO_API_REQUESTS_MAX=1600 export MINIO_ROOT_USER=your-access-key
Registered: Sun Nov 03 19:28:11 UTC 2024 - Last Modified: Fri Aug 16 08:43:49 UTC 2024 - 1.5K bytes - Viewed (1) -
android/guava/src/com/google/common/escape/UnicodeEscaper.java
* efficiency. The base class implementation determines successive Unicode code points and invokes * {@link #escape(int)} for each of them. If the semantics of your escaper are such that code * points in the supplementary range are either all escaped or all unescaped, this method can be * implemented more efficiently using {@link CharSequence#charAt(int)}. *
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Tue Jan 18 20:55:09 UTC 2022 - 13.2K bytes - Viewed (0) -
docs/features/calls.md
## Rewriting Requests When you provide OkHttp with an HTTP request, you’re describing the request at a high-level: _“fetch me this URL with these headers.”_ For correctness and efficiency, OkHttp rewrites your request before transmitting it.
Registered: Fri Nov 01 11:42:11 UTC 2024 - Last Modified: Sun Feb 06 02:19:09 UTC 2022 - 3.9K bytes - Viewed (0) -
guava/src/com/google/common/collect/AbstractMapBasedMultiset.java
implements Serializable { // TODO(lowasser): consider overhauling this back to Map<E, Integer> private transient Map<E, Count> backingMap; /* * Cache the size for efficiency. Using a long lets us avoid the need for * overflow checking and ensures that size() will function correctly even if * the multiset had once been larger than Integer.MAX_VALUE. */ private transient long size;
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Wed Oct 30 16:15:19 UTC 2024 - 10.4K bytes - Viewed (0) -
docs/erasure/README.md
![Erasure](https://github.com/minio/minio/blob/master/docs/screenshots/erasure-code.jpg?raw=true) ## What is Bit Rot protection?
Registered: Sun Nov 03 19:28:11 UTC 2024 - Last Modified: Thu Sep 29 04:28:45 UTC 2022 - 4.1K bytes - Viewed (0) -
okhttp-idna-mapping-table/src/main/kotlin/okhttp3/internal/idn/SimpleIdnaMappingTable.kt
import okio.ByteString.Companion.encodeUtf8 import okio.Options /** * A decoded [mapping table] that can perform the [mapping step] of IDNA processing. * * This implementation is optimized for readability over efficiency. * * This implements non-transitional processing by preserving deviation characters. * * This implementation's STD3 rules are configured to `UseSTD3ASCIIRules=false`. This is * permissive and permits the `_` character.
Registered: Fri Nov 01 11:42:11 UTC 2024 - Last Modified: Mon Jan 08 01:13:22 UTC 2024 - 6.8K bytes - Viewed (0) -
android/guava/src/com/google/common/primitives/UnsignedLongs.java
* * <p>Users of these utilities must be <i>extremely careful</i> not to mix up signed and unsigned * {@code long} values. When possible, it is recommended that the {@link UnsignedLong} wrapper class * be used, at a small efficiency penalty, to enforce the distinction in the type system. * * <p>See the Guava User Guide article on <a * href="https://github.com/google/guava/wiki/PrimitivesExplained#unsigned-support">unsigned * primitive utilities</a>.
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Mon Aug 12 21:04:48 UTC 2024 - 17.6K bytes - Viewed (0) -
guava/src/com/google/common/collect/ImmutableCollection.java
* <i>deeply</i> immutable. * </ul> * * <h4>Performance notes</h4> * * <ul> * <li>Implementations can be generally assumed to prioritize memory efficiency, then speed of * access, and lastly speed of creation. * <li>The {@code copyOf} methods will sometimes recognize that the actual copy operation is
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Mon Aug 12 16:59:15 UTC 2024 - 18.8K bytes - Viewed (0) -
android/guava/src/com/google/common/primitives/UnsignedInts.java
* * <p>Users of these utilities must be <i>extremely careful</i> not to mix up signed and unsigned * {@code int} values. When possible, it is recommended that the {@link UnsignedInteger} wrapper * class be used, at a small efficiency penalty, to enforce the distinction in the type system. * * <p>See the Guava User Guide article on <a * href="https://github.com/google/guava/wiki/PrimitivesExplained#unsigned-support">unsigned * primitive utilities</a>.
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Wed Oct 30 21:17:54 UTC 2024 - 13.7K bytes - Viewed (0)