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Results 1 - 2 of 2 for decUint32 (0.1 sec)
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src/encoding/gob/decode.go
} value.SetUint(v) } // decInt32 decodes an integer and stores it as an int32 in value. func decInt32(i *decInstr, state *decoderState, value reflect.Value) { v := state.decodeInt() if v < math.MinInt32 || math.MaxInt32 < v { error_(i.ovfl) } value.SetInt(v) } // decUint32 decodes an unsigned integer and stores it as a uint32 in value. func decUint32(i *decInstr, state *decoderState, value reflect.Value) {
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Thu Sep 07 19:10:23 UTC 2023 - 40.1K bytes - Viewed (0) -
src/encoding/gob/codec_test.go
} } // int32 { var data int32 instr := &decInstr{decInt32, 6, nil, ovfl} state := newDecodeStateFromData(signedResult) execDec(instr, state, t, reflect.ValueOf(&data)) if data != 17 { t.Errorf("int32 a = %v not 17", data) } } // uint32 { var data uint32 instr := &decInstr{decUint32, 6, nil, ovfl} state := newDecodeStateFromData(unsignedResult)
Registered: Wed Jun 12 16:32:35 UTC 2024 - Last Modified: Sat Aug 19 23:03:14 UTC 2023 - 36.9K bytes - Viewed (0)