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Results 1 - 2 of 2 for TotalAvailable (0.08 sec)
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docs/distributed/DESIGN.md
```go func getAvailablePoolIdx(ctx context.Context) int { serverPools := z.getServerPoolsAvailableSpace(ctx) total := serverPools.TotalAvailable() // choose when we reach this many choose := rand.Uint64() % total atTotal := uint64(0) for _, pool := range serverPools { atTotal += pool.Available
Registered: Sun Nov 03 19:28:11 UTC 2024 - Last Modified: Tue Aug 15 23:04:20 UTC 2023 - 8K bytes - Viewed (0) -
cmd/erasure-server-pool.go
type poolAvailableSpace struct { Index int Available uint64 // in bytes MaxUsedPct int // Used disk percentage of most filled disk, rounded down. } // TotalAvailable - total available space func (p serverPoolsAvailableSpace) TotalAvailable() uint64 { total := uint64(0) for _, z := range p { total += z.Available } return total }
Registered: Sun Nov 03 19:28:11 UTC 2024 - Last Modified: Sun Sep 29 22:40:36 UTC 2024 - 89.8K bytes - Viewed (0)