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Results 1 - 10 of 17 for DUPOK (0.02 sec)

  1. src/cmd/asm/internal/asm/testdata/loong64.s

    // Use of this source code is governed by a BSD-style
    // license that can be found in the LICENSE file.
    
    #include "../../../../../runtime/textflag.h"
    // TODO: cover more instruction
    
    TEXT foo(SB),DUPOK|NOSPLIT,$0
    	JAL	1(PC)	//CALL 1(PC)	//00040054
    	JAL	(R4)	//CALL (R4)	//8100004c
    	// relocation in play so the assembled offset should be 0
    Registered: Tue Nov 05 11:13:11 UTC 2024
    - Last Modified: Wed Mar 22 18:50:59 UTC 2023
    - 434 bytes
    - Viewed (0)
  2. src/cmd/asm/internal/asm/testdata/386enc.s

    // Copyright 2018 The Go Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style
    // license that can be found in the LICENSE file.
    
    #include "../../../../../runtime/textflag.h"
    
    TEXT asmtest(SB),DUPOK|NOSPLIT,$0
    	// Instructions that were encoded with BYTE sequences.
    	// Included to simplify validation of CL that fixed that.
    	MOVQ (AX), M0  // 0f6f00
    	MOVQ M0, 8(SP) // 0f7f442408
    	MOVQ 8(SP), M0 // 0f6f442408
    Registered: Tue Nov 05 11:13:11 UTC 2024
    - Last Modified: Tue Apr 11 18:32:50 UTC 2023
    - 1.2K bytes
    - Viewed (0)
  3. src/cmd/asm/internal/asm/testdata/s390x.s

    	VSTRCZHS V18, V20, V22, V24	// e78241306f8a
    	VSTRCZFS V18, V20, V22, V24	// e78242306f8a
    
    	RET
    	RET	foo(SB)
    
    TEXT main·init(SB),DUPOK|NOSPLIT,$0 // TEXT main.init(SB), DUPOK|NOSPLIT, $0
    	RET
    
    TEXT main·main(SB),DUPOK|NOSPLIT,$0 // TEXT main.main(SB), DUPOK|NOSPLIT, $0
    	BL      main·foo(SB)    // CALL main.foo(SB)
    Registered: Tue Nov 05 11:13:11 UTC 2024
    - Last Modified: Wed Sep 18 15:49:24 UTC 2024
    - 22.1K bytes
    - Viewed (0)
  4. src/cmd/asm/internal/asm/testdata/loong64enc2.s

    // Copyright 2022 The Go Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style
    // license that can be found in the LICENSE file.
    
    #include "../../../../../runtime/textflag.h"
    
    TEXT asmtest(SB),DUPOK|NOSPLIT,$0
    	MOVB	R4, R5			// 85e04000a5e04800
    	MOVWU	R4, R5			// 85804100a5804500
    	MOVW	$74565, R4		// 4402001484148d03
    	MOVW	$4097, R4		// 2400001484048003
    	MOVV	$74565, R4		// 4402001484148d03
    Registered: Tue Nov 05 11:13:11 UTC 2024
    - Last Modified: Mon Apr 10 15:50:11 UTC 2023
    - 3K bytes
    - Viewed (0)
  5. src/cmd/asm/internal/asm/testdata/armv6.s

    // Copyright 2017 The Go Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style
    // license that can be found in the LICENSE file.
    
    #include "../../../../../runtime/textflag.h"
    
    TEXT	foo(SB), DUPOK|NOSPLIT, $0
    
    	ADDF	F0, F1, F2    // 002a31ee
    	ADDD.EQ	F3, F4, F5    // 035b340e
    	ADDF.NE	F0, F2        // 002a321e
    	ADDD	F3, F5        // 035b35ee
    	SUBF	F0, F1, F2    // 402a31ee
    	SUBD.EQ	F3, F4, F5    // 435b340e
    Registered: Tue Nov 05 11:13:11 UTC 2024
    - Last Modified: Wed Oct 23 15:18:14 UTC 2024
    - 4.7K bytes
    - Viewed (0)
  6. src/cmd/asm/internal/asm/testdata/mips.s

    // license that can be found in the LICENSE file.
    
    // This input was created by taking the mips64 testcase and modified
    // by hand.
    
    #include "../../../../../runtime/textflag.h"
    
    TEXT foo(SB),DUPOK|NOSPLIT,$0
    
    	//inst:
    	//
    	// load ints and bytes
    	//
    	//	LMOVW rreg ',' rreg
    	//	{
    	//		outcode(int($1), &$2, 0, &$4);
    	//	}
    	MOVW	R1, R2
    	MOVW	LO, R1
    	MOVW	HI, R1
    	MOVW	R1, LO
    	MOVW	R1, HI
    Registered: Tue Nov 05 11:13:11 UTC 2024
    - Last Modified: Tue Aug 08 12:17:12 UTC 2023
    - 6.7K bytes
    - Viewed (0)
  7. src/cmd/asm/internal/asm/testdata/loong64enc3.s

    // Copyright 2022 The Go Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style
    // license that can be found in the LICENSE file.
    
    #include "../../../../../runtime/textflag.h"
    
    TEXT asmtest(SB),DUPOK|NOSPLIT,$0
    	MOVW	$65536(R4), R5			// 1e020014de03800385f81000
    	MOVW	$4096(R4), R5 			// 3e000014de03800385f81000
    	MOVV	$65536(R4), R5			// 1e020014de03800385f81000
    	MOVV	$4096(R4), R5			// 3e000014de03800385f81000
    Registered: Tue Nov 05 11:13:11 UTC 2024
    - Last Modified: Mon Jul 29 14:29:30 UTC 2024
    - 5.9K bytes
    - Viewed (0)
  8. src/cmd/asm/internal/asm/testdata/ppc64_p10.s

    // This contains the valid opcode combinations available
    // in cmd/internal/obj/ppc64/asm9.go which exist for
    // POWER10/ISA 3.1.
    
    #include "../../../../../runtime/textflag.h"
    
    TEXT asmtest(SB), DUPOK|NOSPLIT, $0
    	BRD R1, R2                              // 7c220176
    	BRH R1, R2                              // 7c2201b6
    	BRW R1, R2                              // 7c220136
    	CFUGED R1, R2, R3                       // 7c2311b8
    Registered: Tue Nov 05 11:13:11 UTC 2024
    - Last Modified: Thu Mar 23 20:52:57 UTC 2023
    - 14.3K bytes
    - Viewed (0)
  9. src/cmd/asm/internal/asm/testdata/mips64.s

    // license that can be found in the LICENSE file.
    
    // This input was created by taking the ppc64 testcase and modified
    // by hand.
    
    #include "../../../../../runtime/textflag.h"
    
    TEXT foo(SB),DUPOK|NOSPLIT,$0
    //
    // branch
    //
    //	LBRA rel
    //	{
    //		outcode(int($1), &nullgen, 0, &$2);
    //	}
    	BEQ	R1, 2(PC)
    label0:
    	JMP	1(PC)		// JMP 1(PC)	// 10000001
    	BEQ	R1, 2(PC)
    	JMP	label0+0	// JMP 3	// 1000fffd
    Registered: Tue Nov 05 11:13:11 UTC 2024
    - Last Modified: Tue Aug 08 12:17:12 UTC 2023
    - 12.4K bytes
    - Viewed (0)
  10. src/cmd/asm/internal/asm/testdata/loong64enc1.s

    // Copyright 2022 The Go Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style
    // license that can be found in the LICENSE file.
    
    #include "../../../../../runtime/textflag.h"
    
    TEXT asmtest(SB),DUPOK|NOSPLIT,$0
    lable1:
    	BFPT	1(PC)			// 00050048
    	BFPT	lable1	// BFPT 2	//1ffdff4b
    
    lable2:
    	BFPF	1(PC)			// 00040048
    	BFPF	lable2	// BFPF 4 	// 1ffcff4b
    
    	// relocation in play so the assembled offset should be 0
    Registered: Tue Nov 05 11:13:11 UTC 2024
    - Last Modified: Sat Nov 02 01:36:19 UTC 2024
    - 11.6K bytes
    - Viewed (0)
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