Search Options

Results per page
Sort
Preferred Languages
Advance

Results 1 - 4 of 4 for AddSystemTarget (0.49 sec)

  1. internal/logger/targets.go

    		n := cnt[key]
    		cnt[key]++
    		key = fmt.Sprintf("audit_%s_%d", key, n)
    		res[key] = t.Stats()
    	}
    
    	return res
    }
    
    // AddSystemTarget adds a new logger target to the
    // list of enabled loggers
    func AddSystemTarget(ctx context.Context, t Target) error {
    	if err := t.Init(ctx); err != nil {
    		return err
    	}
    
    	if consoleTgt == nil {
    		if t.Type() == types.TargetConsole {
    Registered: Sun Dec 28 19:28:13 UTC 2025
    - Last Modified: Sun Sep 28 20:59:21 UTC 2025
    - 6K bytes
    - Viewed (0)
  2. internal/logger/target/testlogger/testlogger.go

    )
    
    const (
    	logMessage = iota
    	errorMessage
    	fatalMessage
    )
    
    // T is the test logger.
    var T = &testLogger{}
    
    func init() {
    	logger.AddSystemTarget(context.Background(), T)
    }
    
    type testLogger struct {
    	current atomic.Pointer[testing.TB]
    	action  atomic.Int32
    }
    
    // SetLogTB will set the logger to output to tb.
    Registered: Sun Dec 28 19:28:13 UTC 2025
    - Last Modified: Fri Aug 29 02:39:48 UTC 2025
    - 4K bytes
    - Viewed (0)
  3. cmd/consolelogger.go

    	// Enable console logging for remote client.
    	if !sys.HasLogListeners() {
    		logger.AddSystemTarget(GlobalContext, sys)
    	}
    
    	cnt := 0
    	// by default send all console logs in the ring buffer unless node or limit query parameters
    	// are set.
    	var lastN []log.Info
    	if last > defaultLogBufferCount || last <= 0 {
    Registered: Sun Dec 28 19:28:13 UTC 2025
    - Last Modified: Sun Sep 28 20:59:21 UTC 2025
    - 5.4K bytes
    - Viewed (0)
  4. cmd/server-main.go

    			globalConsoleSys = NewConsoleLogger(GlobalContext, output)
    			globalLoggerOutput = output
    		} else {
    			logger.Output = os.Stderr
    			globalConsoleSys = NewConsoleLogger(GlobalContext, os.Stderr)
    		}
    		logger.AddSystemTarget(GlobalContext, globalConsoleSys)
    
    		// Set node name, only set for distributed setup.
    		globalConsoleSys.SetNodeName(globalLocalNodeName)
    		if err != nil {
    Registered: Sun Dec 28 19:28:13 UTC 2025
    - Last Modified: Tue May 27 15:18:36 UTC 2025
    - 35.9K bytes
    - Viewed (4)
Back to top