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docs/es/docs/async.md
Podrías tener turnos como en el ejemplo de las hamburguesas, primero la sala de estar, luego la cocina, pero como no estás esperando 🕙 nada, solo limpiando y limpiando, los turnos no afectarían nada. Tomaría la misma cantidad de tiempo terminar con o sin turnos (concurrencia) y habrías hecho la misma cantidad de trabajo.
Created: Sun Apr 05 07:19:11 GMT 2026 - Last Modified: Thu Mar 19 18:15:55 GMT 2026 - 24.8K bytes - Click Count (0) -
docs/pt/docs/async.md
Você poderia ter turnos como no exemplo dos hambúrgueres, primeiro a sala de estar, então a cozinha, mas como você não está esperando por nada, apenas limpando e limpando, as chamadas não afetariam em nada. Levaria o mesmo tempo para finalizar com ou sem turnos (concorrência) e você teria feito o mesmo tanto de trabalho.
Created: Sun Apr 05 07:19:11 GMT 2026 - Last Modified: Thu Mar 19 18:20:43 GMT 2026 - 25.2K bytes - Click Count (0) -
docs/es/docs/deployment/docker.md
Y el sistema de contenedores distribuido con el **load balancer** **distribuiría las requests** a cada uno de los contenedores con tu aplicación **en turnos**. Así, cada request podría ser manejada por uno de los múltiples **contenedores replicados** ejecutando tu aplicación.
Created: Sun Apr 05 07:19:11 GMT 2026 - Last Modified: Thu Mar 19 18:15:55 GMT 2026 - 30.8K bytes - Click Count (0) -
docs/pt/docs/deployment/docker.md
E o sistema de contêiner com o **balanceador de carga** iria **distribuir as solicitações** para cada um dos contêineres com seu aplicativo **em turnos**. Portanto, cada solicitação poderia ser tratada por um dos múltiplos **contêineres replicados** executando seu aplicativo.
Created: Sun Apr 05 07:19:11 GMT 2026 - Last Modified: Thu Mar 19 18:20:43 GMT 2026 - 30.9K bytes - Click Count (0) -
src/main/java/org/codelibs/fess/llm/AbstractLlmClient.java
Created: Tue Mar 31 13:07:34 GMT 2026 - Last Modified: Sat Mar 21 06:04:58 GMT 2026 - 72K bytes - Click Count (0) -
docs/es/docs/tutorial/stream-json-lines.md
/// info | Información El punto importante es que tu app podrá producir cada línea a su turno, mientras el cliente consume las líneas anteriores. /// /// note | Detalles técnicos
Created: Sun Apr 05 07:19:11 GMT 2026 - Last Modified: Thu Mar 19 18:12:26 GMT 2026 - 4.6K bytes - Click Count (0) -
src/test/java/org/codelibs/fess/llm/AbstractLlmClientTest.java
} @Test public void test_addHistoryWithBudget_turnBasedPacking_contiguousRecency() { // 3 turns: turn0(Q1+A1=4), turn1(big=200), turn2(Q3+A3=4) // Budget=20: turn2 fits (4, remaining=16), turn1 doesn't fit (200>16), stop // Even though turn0 (4 chars) would fit individually, contiguity is maintained final List<LlmMessage> history = new ArrayList<>();Created: Tue Mar 31 13:07:34 GMT 2026 - Last Modified: Thu Mar 19 07:04:54 GMT 2026 - 53K bytes - Click Count (0) -
docs_src/stream_data/tutorial001_py310.py
from collections.abc import AsyncIterable, Iterable from fastapi import FastAPI from fastapi.responses import StreamingResponse app = FastAPI() message = """ Rick: (stumbles in drunkenly, and turns on the lights) Morty! You gotta come on. You got--... you gotta come with me. Morty: (rubs his eyes) What, Rick? What's going on? Rick: I got a surprise for you, Morty. Morty: It's the middle of the night. What are you talking about?
Created: Sun Apr 05 07:19:11 GMT 2026 - Last Modified: Fri Feb 27 18:56:47 GMT 2026 - 2.2K bytes - Click Count (0) -
docs/en/docs/async.md
There's no waiting 🕙 anywhere, just a lot of work to be done, on multiple places of the house. You could have turns as in the burgers example, first the living room, then the kitchen, but as you are not waiting 🕙 for anything, just cleaning and cleaning, the turns wouldn't affect anything. It would take the same amount of time to finish with or without turns (concurrency) and you would have done the same amount of work.
Created: Sun Apr 05 07:19:11 GMT 2026 - Last Modified: Thu Mar 05 18:13:19 GMT 2026 - 23.4K bytes - Click Count (0) -
docs/pt/docs/_llm-test.md
* a tag * o framework web * o curinga * retornar * validar //// //// tab | Informação
Created: Sun Apr 05 07:19:11 GMT 2026 - Last Modified: Thu Mar 19 18:20:43 GMT 2026 - 12.1K bytes - Click Count (0)