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Results 1 - 10 of 63 for speed (0.02 sec)

  1. guava-tests/benchmark/com/google/common/collect/StreamsBenchmark.java

    import java.util.Collection;
    import java.util.LinkedList;
    import java.util.NoSuchElementException;
    import java.util.function.Supplier;
    import java.util.stream.Stream;
    
    /**
     * Test stream operation speed.
     *
     * @author Louis Wasserman
     */
    public class StreamsBenchmark {
      @Param({"1", "10", "100", "1000", "10000"})
      private int size;
    
      enum CollectionType {
        ARRAY_LIST(ArrayList::new),
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Fri Oct 18 20:24:49 UTC 2024
    - 2.8K bytes
    - Viewed (0)
  2. android/guava-tests/benchmark/com/google/common/collect/MultisetIteratorBenchmark.java

    import com.google.caliper.BeforeExperiment;
    import com.google.caliper.Benchmark;
    import com.google.caliper.Param;
    import com.google.common.base.Preconditions;
    import java.util.Random;
    
    /**
     * Tests the speed of iteration of different iteration methods for collections.
     *
     * @author David Richter
     */
    public class MultisetIteratorBenchmark {
      @Param({"0", "1", "16", "256", "4096", "65536"})
      int size;
    
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Fri Oct 18 20:24:49 UTC 2024
    - 2.7K bytes
    - Viewed (0)
  3. guava-tests/benchmark/com/google/common/collect/MultisetIteratorBenchmark.java

    import com.google.caliper.BeforeExperiment;
    import com.google.caliper.Benchmark;
    import com.google.caliper.Param;
    import com.google.common.base.Preconditions;
    import java.util.Random;
    
    /**
     * Tests the speed of iteration of different iteration methods for collections.
     *
     * @author David Richter
     */
    public class MultisetIteratorBenchmark {
      @Param({"0", "1", "16", "256", "4096", "65536"})
      int size;
    
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Fri Oct 18 20:24:49 UTC 2024
    - 2.7K bytes
    - Viewed (0)
  4. CONTRIBUTING.md

    #### Accepting multiple changes
    
    If you have multiple changes to accept (and you're sure they ought to be accepted instead of corrected), you can use the `Accept Changes for all Errors` button to speed the process.
    This button will cause a Javascript alert dialog to appear asking you to type a reason for accepting the changes, e.g. "Added new API for Gradle 8.x".
    
    Registered: Wed Nov 06 11:36:14 UTC 2024
    - Last Modified: Tue Nov 05 15:15:33 UTC 2024
    - 15.6K bytes
    - Viewed (0)
  5. android/guava/src/com/google/common/escape/ArrayBasedUnicodeEscaper.java

          this.safeMaxChar = (char) min(safeMax, Character.MIN_HIGH_SURROGATE - 1);
        }
      }
    
      /*
       * This is overridden to improve performance. Rough benchmarking shows that this almost doubles
       * the speed when processing strings that do not require any escaping.
       */
      @Override
      public final String escape(String s) {
        checkNotNull(s); // GWT specific check (do not optimize)
        for (int i = 0; i < s.length(); i++) {
    Registered: Fri Nov 01 12:43:10 UTC 2024
    - Last Modified: Sat Oct 19 00:26:48 UTC 2024
    - 8.6K bytes
    - Viewed (0)
  6. internal/jwt/parser.go

    type StandardClaims struct {
    	AccessKey string `json:"accessKey,omitempty"`
    	jwtgo.StandardClaims
    }
    
    // UnmarshalJSON provides custom JSON unmarshal.
    // This is mainly implemented for speed.
    func (c *StandardClaims) UnmarshalJSON(b []byte) (err error) {
    	return jsonparser.ObjectEach(b, func(key []byte, value []byte, dataType jsonparser.ValueType, _ int) error {
    		if len(key) == 0 {
    			return nil
    		}
    Registered: Sun Nov 03 19:28:11 UTC 2024
    - Last Modified: Tue Sep 17 16:45:46 UTC 2024
    - 14.1K bytes
    - Viewed (0)
  7. cmd/bucket-metadata-sys.go

    	if objAPI == nil {
    		return errServerNotInitialized
    	}
    
    	sys.objAPI = objAPI
    
    	// Load bucket metadata sys.
    	sys.init(ctx, buckets)
    	return nil
    }
    
    // concurrently load bucket metadata to speed up loading bucket metadata.
    func (sys *BucketMetadataSys) concurrentLoad(ctx context.Context, buckets []string) {
    	g := errgroup.WithNErrs(len(buckets))
    	bucketMetas := make([]BucketMetadata, len(buckets))
    Registered: Sun Nov 03 19:28:11 UTC 2024
    - Last Modified: Wed Aug 28 15:32:18 UTC 2024
    - 20.4K bytes
    - Viewed (0)
  8. docs/en/docs/index.md

    The key features are:
    
    * **Fast**: Very high performance, on par with **NodeJS** and **Go** (thanks to Starlette and Pydantic). [One of the fastest Python frameworks available](#performance).
    * **Fast to code**: Increase the speed to develop features by about 200% to 300%. *
    * **Fewer bugs**: Reduce about 40% of human (developer) induced errors. *
    Registered: Sun Nov 03 07:19:11 UTC 2024
    - Last Modified: Sun Oct 20 19:20:23 UTC 2024
    - 20.4K bytes
    - Viewed (0)
  9. README.md

    The key features are:
    
    * **Fast**: Very high performance, on par with **NodeJS** and **Go** (thanks to Starlette and Pydantic). [One of the fastest Python frameworks available](#performance).
    * **Fast to code**: Increase the speed to develop features by about 200% to 300%. *
    * **Fewer bugs**: Reduce about 40% of human (developer) induced errors. *
    Registered: Sun Nov 03 07:19:11 UTC 2024
    - Last Modified: Thu Oct 31 09:13:26 UTC 2024
    - 23.6K bytes
    - Viewed (0)
  10. docs/en/docs/async.md

    That "wait for something else" normally refers to <abbr title="Input and Output">I/O</abbr> operations that are relatively "slow" (compared to the speed of the processor and the RAM memory), like waiting for:
    
    * the data from the client to be sent through the network
    * the data sent by your program to be received by the client through the network
    Registered: Sun Nov 03 07:19:11 UTC 2024
    - Last Modified: Wed Aug 28 23:33:37 UTC 2024
    - 23.5K bytes
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