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docs/en/docs/advanced/openapi-webhooks.md
# OpenAPI Webhooks There are cases where you want to tell your API **users** that your app could call *their* app (sending a request) with some data, normally to **notify** of some type of **event**. This means that instead of the normal process of your users sending requests to your API, it's **your API** (or your app) that could **send requests to their system** (to their API, their app). This is normally called a **webhook**. ## Webhooks steps
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docs/en/docs/advanced/security/http-basic-auth.md
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docs/en/docs/advanced/testing-dependencies.md
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docs/en/docs/deployment/concepts.md
In this case, it would be better to get **one extra server** and run some processes on it so that they all have **enough RAM and CPU time**.
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docs/en/docs/tutorial/security/first-steps.md
* A "token" is just a string with some content that we can use later to verify this user. * Normally, a token is set to expire after some time. * So, the user will have to log in again at some point later. * And if the token is stolen, the risk is less. It is not like a permanent key that will work forever (in most of the cases).
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docs/en/docs/how-to/separate-openapi-schemas.md
## Do not Separate Schemas Now, there are some cases where you might want to have the **same schema for input and output**. Probably the main use case for this is if you already have some autogenerated client code/SDKs and you don't want to update all the autogenerated client code/SDKs yet, you probably will want to do it at some point, but maybe not right now.
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architecture/standards/0006-use-of-provider-apis-in-gradle.md
newThing = objects.newInstance(NewThing.class) newThing.convention("some-value") ``` This is acceptable for existing things: ```groovy public interface ExistingThing { Property<String> getSomeProperty() } abstract class DefaultExistingThing implements ExistingThing { DefaultExistingThing() { getSomeProperty().convention("some-value") } } // in plugin
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android/guava-testlib/src/com/google/common/collect/testing/features/CollectionFeature.java
* documentation for {@link Collection}: * * <blockquote> * * "Some collection implementations have restrictions on the elements that they may contain. For * example, some implementations prohibit null elements, and some have restrictions on the types * of their elements." * * </blockquote> */ RESTRICTS_ELEMENTS, /**
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docs/en/docs/virtual-environments.md
**projects depend on**. That's very difficult to manage. And you would probably end up running some projects with some **incompatible versions** of the packages, and not knowing why something isn't working. Also, depending on your operating system (e.g. Linux, Windows, macOS), it could have come with Python already installed. And in that case it probably had some packages pre-installed with some specific versions **needed by your system**. If you install packages in the global Python environment,...
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docs/en/docs/async.md
## Asynchronous Code Asynchronous code just means that the language 💬 has a way to tell the computer / program 🤖 that at some point in the code, it 🤖 will have to wait for *something else* to finish somewhere else. Let's say that *something else* is called "slow-file" 📝. So, during that time, the computer can go and do some other work, while "slow-file" 📝 finishes.
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