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docs/en/docs/advanced/websockets.md
This, of course, is not optimal and you wouldn't use it for production. In production you would have one of the options above. But it's the simplest way to focus on the server-side of WebSockets and have a working example: {* ../../docs_src/websockets_/tutorial001_py310.py hl[2,6:38,41:43] *} ## Create a `websocket` { #create-a-websocket }
Created: Sun Apr 05 07:19:11 GMT 2026 - Last Modified: Sat Mar 07 09:29:03 GMT 2026 - 5.3K bytes - Click Count (0) -
docs/en/docs/advanced/security/http-basic-auth.md
# HTTP Basic Auth { #http-basic-auth } For the simplest cases, you can use HTTP Basic Auth. In HTTP Basic Auth, the application expects a header that contains a username and a password. If it doesn't receive it, it returns an HTTP 401 "Unauthorized" error. And returns a header `WWW-Authenticate` with a value of `Basic`, and an optional `realm` parameter. That tells the browser to show the integrated prompt for a username and password.Created: Sun Apr 05 07:19:11 GMT 2026 - Last Modified: Thu Mar 05 18:13:19 GMT 2026 - 5K bytes - Click Count (0) -
docs/en/docs/deployment/concepts.md
### In a Remote Server { #in-a-remote-server } When you set up a remote server (a cloud server, a virtual machine, etc.) the simplest thing you can do is use `fastapi run` (which uses Uvicorn) or something similar, manually, the same way you do when developing locally. And it will work and will be useful **during development**.Created: Sun Apr 05 07:19:11 GMT 2026 - Last Modified: Thu Mar 05 18:13:19 GMT 2026 - 18.5K bytes - Click Count (1) -
docs/en/docs/tutorial/first-steps.md
# First Steps { #first-steps } The simplest FastAPI file could look like this: {* ../../docs_src/first_steps/tutorial001_py310.py *} Copy that to a file `main.py`. Run the live server: <div class="termy"> ```console $ <font color="#4E9A06">fastapi</font> dev <span style="background-color:#009485"><font color="#D3D7CF"> FastAPI </font></span> Starting development server 🚀Created: Sun Apr 05 07:19:11 GMT 2026 - Last Modified: Sat Mar 07 09:29:03 GMT 2026 - 13.4K bytes - Click Count (0) -
android/guava/src/com/google/common/graph/Graph.java
* * <p>There are three primary interfaces provided to represent graphs. In order of increasing * complexity they are: {@link Graph}, {@link ValueGraph}, and {@link Network}. You should generally * prefer the simplest interface that satisfies your use case. See the <a * href="https://github.com/google/guava/wiki/GraphsExplained#choosing-the-right-graph-type"> * "Choosing the right graph type"</a> section of the Guava User Guide for more details.Created: Fri Apr 03 12:43:13 GMT 2026 - Last Modified: Wed Mar 11 01:10:31 GMT 2026 - 13.6K bytes - Click Count (0) -
android/guava/src/com/google/common/graph/ValueGraph.java
* * <p>There are three primary interfaces provided to represent graphs. In order of increasing * complexity they are: {@link Graph}, {@link ValueGraph}, and {@link Network}. You should generally * prefer the simplest interface that satisfies your use case. See the <a * href="https://github.com/google/guava/wiki/GraphsExplained#choosing-the-right-graph-type"> * "Choosing the right graph type"</a> section of the Guava User Guide for more details.Created: Fri Apr 03 12:43:13 GMT 2026 - Last Modified: Wed Mar 11 01:10:31 GMT 2026 - 15K bytes - Click Count (0) -
docs/en/docs/tutorial/sql-databases.md
<div class="termy"> ```console $ pip install sqlmodel ---> 100% ``` </div> ## Create the App with a Single Model { #create-the-app-with-a-single-model } We'll create the simplest first version of the app with a single **SQLModel** model first. Later we'll improve it increasing security and versatility with **multiple models** below. 🤓 ### Create Models { #create-models }
Created: Sun Apr 05 07:19:11 GMT 2026 - Last Modified: Sat Mar 07 09:29:03 GMT 2026 - 15.3K bytes - Click Count (0) -
android/guava/src/com/google/common/graph/Network.java
* * <p>There are three primary interfaces provided to represent graphs. In order of increasing * complexity they are: {@link Graph}, {@link ValueGraph}, and {@link Network}. You should generally * prefer the simplest interface that satisfies your use case. See the <a * href="https://github.com/google/guava/wiki/GraphsExplained#choosing-the-right-graph-type"> * "Choosing the right graph type"</a> section of the Guava User Guide for more details.Created: Fri Apr 03 12:43:13 GMT 2026 - Last Modified: Wed Mar 11 01:10:31 GMT 2026 - 17.6K bytes - Click Count (0) -
android/guava/src/com/google/common/primitives/Ints.java
* @return a hash code for the value */ @InlineMe(replacement = "Integer.hashCode(value)") @InlineMeValidationDisabled( "The hash code of a int is the int itself, so it's simplest to return that.") public static int hashCode(int value) { return value; } /** * Returns the {@code int} value that is equal to {@code value}, if possible. *
Created: Fri Apr 03 12:43:13 GMT 2026 - Last Modified: Tue Mar 17 16:45:58 GMT 2026 - 31.3K bytes - Click Count (0) -
android/guava/src/com/google/common/util/concurrent/Futures.java
// // A consequence of these requirements is that the delegate futures cannot be stored in // final fields. // // For simplicity the rest of this description will discuss Futures.catching since it is the // simplest instance, though very similar descriptions apply to many other classes in this file. // // In the constructor of AbstractCatchingFuture, the delegate future is assigned to a field
Created: Fri Apr 03 12:43:13 GMT 2026 - Last Modified: Tue Mar 17 19:26:39 GMT 2026 - 64.2K bytes - Click Count (0)