Search Options

Results per page
Sort
Preferred Languages
Advance

Results 1 - 2 of 2 for should_stop_ (0.17 sec)

  1. src/runtime/mgcscavenge.go

    func (p *pageAlloc) scavenge(nbytes uintptr, shouldStop func() bool, force bool) uintptr {
    	released := uintptr(0)
    	for released < nbytes {
    		ci, pageIdx := p.scav.index.find(force)
    		if ci == 0 {
    			break
    		}
    		systemstack(func() {
    			released += p.scavengeOne(ci, pageIdx, nbytes-released)
    		})
    		if shouldStop != nil && shouldStop() {
    			break
    		}
    	}
    	return released
    }
    
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Wed May 08 17:48:45 UTC 2024
    - 52.3K bytes
    - Viewed (0)
  2. src/runtime/export_test.go

    	Sleep      func(int64) int64
    	Scavenge   func(uintptr) (uintptr, int64)
    	ShouldStop func() bool
    	GoMaxProcs func() int32
    
    	released  atomic.Uintptr
    	scavenger scavengerState
    	stop      chan<- struct{}
    	done      <-chan struct{}
    }
    
    func (s *Scavenger) Start() {
    	if s.Sleep == nil || s.Scavenge == nil || s.ShouldStop == nil || s.GoMaxProcs == nil {
    		panic("must populate all stubs")
    	}
    
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Thu May 30 17:50:53 UTC 2024
    - 46.1K bytes
    - Viewed (0)
Back to top