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Results 1 - 2 of 2 for runEnvU (0.08 sec)

  1. src/cmd/go/internal/envcmd/env.go

    	}
    
    	// Handle 'go env -w' and 'go env -u' before calling buildcfg.Check,
    	// so they can be used to recover from an invalid configuration.
    	if *envW {
    		runEnvW(args)
    		return
    	}
    
    	if *envU {
    		runEnvU(args)
    		return
    	}
    
    	buildcfg.Check()
    	if cfg.ExperimentErr != nil {
    		base.Fatal(cfg.ExperimentErr)
    	}
    
    	for _, arg := range args {
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Fri May 24 17:13:51 UTC 2024
    - 19.6K bytes
    - Viewed (0)
  2. src/cmd/dist/build.go

    		goCmd = append(goCmd, "-v")
    	}
    
    	// Force only one process at a time on vx32 emulation.
    	if gohostos == "plan9" && os.Getenv("sysname") == "vx32" {
    		goCmd = append(goCmd, "-p=1")
    	}
    
    	runEnv(workdir, ShowOutput|CheckExit, env, append(goCmd, args...)...)
    }
    
    func checkNotStale(env []string, goBinary string, targets ...string) {
    	goCmd := []string{goBinary, "list"}
    	if noOpt {
    Registered: Wed Jun 12 16:32:35 UTC 2024
    - Last Modified: Mon May 20 18:34:40 UTC 2024
    - 54K bytes
    - Viewed (0)
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