Search Options

Results per page
Sort
Preferred Languages
Advance

Results 1 - 10 of 254 for proceed (1.38 sec)

  1. src/main/java/org/codelibs/fess/indexer/IndexUpdater.java

     * <li>Applies document boosting rules and click/favorite count enhancements</li>
     * <li>Sends processed documents to the search engine for indexing</li>
     * <li>Manages cleanup of processed crawler session data</li>
     * </ul>
     *
     * <p>The updater runs continuously until crawling is finished and all documents are processed.
     * It includes error handling, retry logic, and performance monitoring capabilities.
     *
     */
    Registered: Sat Dec 20 09:19:18 UTC 2025
    - Last Modified: Fri Nov 28 16:29:12 UTC 2025
    - 32.9K bytes
    - Viewed (0)
  2. doc/go_spec.html

    <p>
    Both the channel and the value expression are evaluated before communication
    begins. Communication blocks until the send can proceed.
    A send on an unbuffered channel can proceed if a receiver is ready.
    A send on a buffered channel can proceed if there is room in the buffer.
    A send on a closed channel proceeds by causing a <a href="#Run_time_panics">run-time panic</a>.
    A send on a <code>nil</code> channel blocks forever.
    </p>
    
    Registered: Tue Dec 30 11:13:12 UTC 2025
    - Last Modified: Tue Dec 02 23:07:19 UTC 2025
    - 286.5K bytes
    - Viewed (1)
  3. CHANGELOG.md

        connections.
    
     *  Fix: Immediately update the connection's flow control window instead of waiting for the
        receiving stream to process it.
    
        This change may increase OkHttp's memory use for applications that make many concurrent HTTP
        calls and that can receive data faster than they can process it. Previously, OkHttp limited
        HTTP/2 to 16 MiB of unacknowledged data per connection. With this fix there is a limit of 16 MiB
    Registered: Fri Dec 26 11:42:13 UTC 2025
    - Last Modified: Fri Dec 05 16:02:59 UTC 2025
    - 36.2K bytes
    - Viewed (2)
  4. doc/asm.html

    are defined for all architectures: if the compiler doesn't generate it, it might not be there.
    If you need to use a missing instruction, there are two ways to proceed.
    One is to update the assembler to support that instruction, which is straightforward
    but only worthwhile if it's likely the instruction will be used again.
    Registered: Tue Dec 30 11:13:12 UTC 2025
    - Last Modified: Fri Nov 14 19:09:46 UTC 2025
    - 36.5K bytes
    - Viewed (0)
  5. docs/es/docs/deployment/server-workers.md

         <span style="background-color:#007166"><font color="#D3D7CF"> INFO </font></span>  Started server process <b>[</b><font color="#34E2E2"><b>27368</b></font><b>]</b>
         <span style="background-color:#007166"><font color="#D3D7CF"> INFO </font></span>  Started server process <b>[</b><font color="#34E2E2"><b>27369</b></font><b>]</b>
    Registered: Sun Dec 28 07:19:09 UTC 2025
    - Last Modified: Tue Dec 16 16:33:45 UTC 2025
    - 8.5K bytes
    - Viewed (0)
  6. src/main/java/org/codelibs/fess/ds/callback/IndexUpdateCallbackImpl.java

         * Applies all available ingesters to transform the document data.
         *
         * @param paramMap the data store parameters
         * @param dataMap the document data to process
         * @return the processed document data
         */
        protected Map<String, Object> ingest(final DataStoreParams paramMap, final Map<String, Object> dataMap) {
            if (ingestFactory == null) {
                return dataMap;
    Registered: Sat Dec 20 09:19:18 UTC 2025
    - Last Modified: Fri Nov 28 16:29:12 UTC 2025
    - 10.5K bytes
    - Viewed (0)
  7. CHANGELOG/CHANGELOG-1.33.md

    - DRA: when asking for "All" devices on a node, Kubernetes <= 1.32 proceeded to schedule pods onto nodes with no devices by not allocating any devices for those pods. Kubernetes 1.33 changes that to only picking nodes which have at least one device. Users who want the "proceed with scheduling also without devices" semantic can use the upcoming prioritized list feature with one sub-request for "all" devices and a second...
    Registered: Fri Dec 26 09:05:12 UTC 2025
    - Last Modified: Wed Dec 10 01:15:24 UTC 2025
    - 334.8K bytes
    - Viewed (0)
  8. docs/es/docs/deployment/concepts.md

    Esto sigue siendo cierto.
    
    Así que, para poder tener **múltiples procesos** al mismo tiempo, tiene que haber un **solo proceso escuchando en un puerto** que luego transmita la comunicación a cada worker process de alguna forma.
    
    ### Memoria por Proceso { #memory-per-process }
    
    Registered: Sun Dec 28 07:19:09 UTC 2025
    - Last Modified: Tue Dec 16 16:33:45 UTC 2025
    - 20.1K bytes
    - Viewed (0)
  9. src/main/java/org/codelibs/fess/crawler/transformer/FessTransformer.java

         * Removes protocol, query parameters, and applies URL decoding based on encoding settings.
         *
         * @param u the URL string to process
         * @param encoding the character encoding to use for URL decoding
         * @return the processed site path, abbreviated if necessary
         */
        default String getSite(final String u, final String encoding) {
            if (StringUtil.isBlank(u)) {
    Registered: Sat Dec 20 09:19:18 UTC 2025
    - Last Modified: Thu Dec 11 09:47:03 UTC 2025
    - 14.1K bytes
    - Viewed (0)
  10. src/main/java/org/codelibs/fess/thumbnail/ThumbnailManager.java

        }
    
        /**
         * Processes a single thumbnail generation task.
         *
         * @param fessConfig the Fess configuration
         * @param entity the thumbnail queue entity to process
         */
        protected void process(final FessConfig fessConfig, final ThumbnailQueue entity) {
            final SystemHelper systemHelper = ComponentUtil.getSystemHelper();
            systemHelper.calibrateCpuLoad();
    
    Registered: Sat Dec 20 09:19:18 UTC 2025
    - Last Modified: Fri Nov 28 16:29:12 UTC 2025
    - 27K bytes
    - Viewed (0)
Back to top