- Sort Score
- Result 10 results
- Languages All
Results 1 - 10 of 290 for measure (0.24 sec)
-
android/guava-tests/benchmark/com/google/common/collect/MapsMemoryBenchmark.java
/** * A map of contents pre-created before experiment starts to only measure map creation cost. The * implementation for the creation of contents is independent and could be different from that of * the map under test. */ Map<Element, Element> contents; /** Map pre-created before experiment starts to only measure iteration cost during experiment. */ Map<Element, Element> map;
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Sat Oct 19 00:05:46 UTC 2024 - 3.3K bytes - Viewed (0) -
guava-tests/test/com/google/common/base/FinalizableReferenceQueueTest.java
private void weaklyReferenceQueue() { frq = new FinalizableReferenceQueue(); queueReference = new WeakReference<>(frq.queue); /* * Queue and clear a reference for good measure. We test later on that * the finalizer thread stopped, but we should test that it actually * started first. */ reference = new FinalizableWeakReference<Object>(new Object(), frq) {
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Mon Oct 21 14:28:19 UTC 2024 - 4.8K bytes - Viewed (0) -
guava/src/com/google/common/hash/LittleEndianByteArray.java
* @param offset the offset into the array at which to start * @return the value found in the array in the form of a long */ static int load32(byte[] source, int offset) { // TODO(user): Measure the benefit of delegating this to LittleEndianBytes also. return (source[offset] & 0xFF) | ((source[offset + 1] & 0xFF) << 8) | ((source[offset + 2] & 0xFF) << 16)
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Sat Oct 19 00:26:48 UTC 2024 - 9.8K bytes - Viewed (0) -
android/guava/src/com/google/common/util/concurrent/RateLimiter.java
RateLimiter rateLimiter = new SmoothWarmingUp(stopwatch, warmupPeriod, unit, coldFactor); rateLimiter.setRate(permitsPerSecond); return rateLimiter; } /** * The underlying timer; used both to measure elapsed time and sleep as necessary. A separate * object to facilitate testing. */ private final SleepingStopwatch stopwatch;
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Sat Oct 19 00:51:36 UTC 2024 - 21.9K bytes - Viewed (0) -
guava/src/com/google/common/util/concurrent/RateLimiter.java
RateLimiter rateLimiter = new SmoothWarmingUp(stopwatch, warmupPeriod, unit, coldFactor); rateLimiter.setRate(permitsPerSecond); return rateLimiter; } /** * The underlying timer; used both to measure elapsed time and sleep as necessary. A separate * object to facilitate testing. */ private final SleepingStopwatch stopwatch;
Registered: Fri Nov 01 12:43:10 UTC 2024 - Last Modified: Sat Oct 19 00:51:36 UTC 2024 - 21.6K bytes - Viewed (0) -
docs/en/docs/deployment/concepts.md
You could put an **arbitrary number** to target, for example, something **between 50% to 90%** of resource utilization. The point is that those are probably the main things you will want to measure and use to tweak your deployments.
Registered: Sun Nov 03 07:19:11 UTC 2024 - Last Modified: Wed Sep 18 16:09:57 UTC 2024 - 17.8K bytes - Viewed (0) -
CHANGELOG/CHANGELOG-1.29.md
Registered: Fri Nov 01 09:05:11 UTC 2024 - Last Modified: Wed Oct 23 04:37:31 UTC 2024 - 375.1K bytes - Viewed (1) -
CHANGELOG/CHANGELOG-1.30.md
- RemoteCommand feature gates for kubectl exec, cp, and attach over WebSockets are now enabled by default (Beta): - Server-side feature gate: `TranslateStreamCloseWebsocketRequests` - Client-side (kubectl) feature gate: `KUBECTL_REMOTE_COMMAND_WEBSOCKETS`
Registered: Fri Nov 01 09:05:11 UTC 2024 - Last Modified: Wed Oct 23 04:40:14 UTC 2024 - 309.1K bytes - Viewed (0) -
cmd/erasure.go
// Put all buckets into channel. bucketCh := make(chan BucketInfo, len(buckets)) // Shuffle buckets to ensure total randomness of buckets, being scanned. // Otherwise same set of buckets get scanned across erasure sets always. // at any given point in time. This allows different buckets to be scanned // in different order per erasure set, this wider spread is needed when // there are lots of buckets with different order of objects in them.
Registered: Sun Nov 03 19:28:11 UTC 2024 - Last Modified: Fri Oct 04 22:23:33 UTC 2024 - 16.1K bytes - Viewed (0) -
src/main/webapp/js/admin/bootstrap.min.js
));var n=o.default(document.body).data("padding-right");o.default(document.body).removeData("padding-right"),document.body.style.paddingRight=n||""},e._getScrollbarWidth=function(){var t=document.createElement("div");t.className="modal-scrollbar-measure",document.body.appendChild(t);var e=t.getBoundingClientRect().width-t.clientWidth;return document.body.removeChild(t),e},t._jQueryInterface=function(e,n){return this.each((function(){var i=o.default(this).data(rt),a=r({},Tt,o.default(this).data(),"object"==typeof...
Registered: Thu Oct 31 13:40:30 UTC 2024 - Last Modified: Sat Oct 26 01:49:09 UTC 2024 - 61.1K bytes - Viewed (0)